Hi guys,
I'm very glad to have joined this fine community and I'm willing to learn a lot. By day I'm a senior web developer and a partner at a dev shop (redradix.com) but in my free time I like to play and create games.
I've created some easy games for my nieces and for parties, but recently I've switched to a more demanding user base and I've created a first working prototype of a card/dice racing game.
Think about 'whacky wheels', a race where you can screw with your friends and have a nice time teasing each other. Try not to lose any friends on the way :)
The current prototype is in P&P ready to be downloaded in:
Rules: https://www.dropbox.com/s/q88ta1q65wascer/rules.pdf
Zip file, separate sheets: https://www.dropbox.com/s/n8zomvkt0oav8f3/Cartrollen.zip
One big pdf: http://cartrollen.com/cartrollen-v1.0.pdf
I'm currently working in a better P&P version, correctly formated, easier to print and cut, and with nice custom illustrations!
Hey, thanks for the ideas!
The game has a very high luck component (to frustrate the user) but it might be too high. I don't want to completely level the game, because it will make it less fun and it will also increment A LOT the playing time, but I've been thinking about some aids for the last in the race or even letting the player decide wether to get a card at the start of her turn or get 2pts, similar to what 'Citadels' does with the gold coins.
I'll try and playtest some of these approaches and see how it goes, thanks again :)