Hey guys, been trolling these forums for the last couple weeks, thought I'd drop a line here. After getting into boardgames a couple years ago (started with Settlers then advanced quickly after that) I figured I'd try my hand at designing.
My concept is a miniatures warfare game (think 'Risk') combined with a deckbuilding mechanic (inspired by 'Dominion') where you build a deck to get powerful spells to make your army stronger and eventually kill your opponent (inspired by 'Mage Knight'). I'm still in the 'close friends' playtesting stage, and still make many tweaks to the rules after each session, so still a while to go. My goal is to make an easy to learn, semi-casual game that plays in about 45 minutes - 1 hour, but still has sufficient depth and variability for replay value.
Haven't quite got to prototyping yet but I'm foreseeing a lot of difficulty with getting art and miniatures. Any advice would be appreciated!
Looking forward to being a part of this community!