Hi, I'm a new board game developer, and even though I've been thinking about this game for 4 years and working on it for several months, it only just now occurred to me to look for a site like this one!
I developed some Mac/PC games back in the 90's, but I've been away from game development for quite a while. Then this game concept just stuck in my head.
The basic idea is an FRPG system that can be played by young kids and their parents. There are plenty of games for young kids. Candy Land, for example. The problem is that they're terrible for anyone older to play WITH their kids. And children usually have a lot of imagination, so an RPG seems like something that could be fun. The problem, of course, is that RPG systems are all complicated. Even a game with just a D20 for rolls is too much for a kid who might have trouble counting to 20, or knowing immediately if 16 is larger than 12.
So I've developed a combat system that removes almost all of that, and distills everything into a single, simple, die roll. There's health, but no armor, no to-hit, no damage, no criticals to deal with separately.. it's all incorporated.
A dungeon level is played on large tiles that the parent (DM) lays out according to the module description (or they can make their own dungeon shape). Characters and monsters are all punch-out stand-up tokens. Character level increases automatically with dungeon level within the (included) campaign, so there are no experience points, and also no gold or random treasure. No crafting system. And so on.
Designed to be very simple.
At the moment I have an artist doing some of the characters and monsters, and another to do a few tiles. A Kickstarter is in the works, once I get all the marketing stuff in place (a few months from now). Hopefully an actual marketing budget will make up for having mostly prototype artwork before the Kickstarter. I have a manufacturing quote and all that as well.. the design has been tweaked several times to match the realities of printing a game with a lot of different components.
Anyway, looking forward to talking to you all. Hopefully I can learn some useful things and help others out as well.
Not yet. I have two sets of beta-testers-to-be. One is kids (and I have a 5yo daughter, who has some friends with geeky parents, so I have access to a small pool of kids), and another is local grownups who play board games and RPGs. I have some excitement from some of the grownups :). The target BUYER of the game is of course the grownup either way.
A third pool I haven't tried to tap yet at all is some local game shops that might let me introduce the game on game nights there and get feedback.