Hello, my name is Simon Strange. I've been a professional console game designer for the past 14 years, with a focus in systems design. A year or two ago I got the bug to make a sweet boardgame, and as of November my project "Mass Victory" is, I believe, ready for publication.
I'm not looking to make money (though a token would be nice). I really want the cred of having a big commercial game box sitting on my shelf next to my shrink wrapped PS1 and Xbox boxes.
I blog three times a week at strangedesign.typepad.com. I have three posts specifically about the development of my boardgame:
http://strangedesign.typepad.com/strange_design/2011/01/mass-victory-dev...
http://strangedesign.typepad.com/strange_design/2011/04/mass-victory-dev...
http://strangedesign.typepad.com/strange_design/2011/11/mass-victory-dev...
My main design goals for the game were:
1 - Make a game which plays well with 2 - 10 people. Make sure it doesn't take hours longer with more people, but the mechanics must scale properly!
2 - Make a game which can be put back in the box in seconds - no stacks of different components to individually ziploc!
I think I was very successful at meeting those goals. But were they good goals? Give me your feedback.
I've been using thegamecrafter.com to print components - I've been really pleased with their quality, especially their cards. If only they could print large (24" x 24") mapboards I would seriously consider using them to self-publish the game.
I attended BGG.con two weeks ago, and someone there suggested I join this community, to help my search for willing publishers. Point me in the right direction!