I'm a software designer/developer who has always had a passion for games.
In the last two years I got back into tabletop games after finding the Dice Tower and was lucky enough to make it to the 2014 Dice Tower Convention and play a game with Tom and Sam. It's great to have a hobby that doesn't involve sitting in front of a TV or computer.
Now I bring games to every family gathering and have really started to make connections with people I didn't talk to much in the past. I really love quick games that are easy for anyone to learn but still have some depth such as For Sale, Good Cop Bad Cop, One Night Ultimate Werewolf, and Wits and Wagers.
My New Year's resolution is to stop thinking about getting into board game design, and start doing it, so I signed up for an account yesterday, came up with a design and submitted it for the current contest today, and now I'm writing this post.
I'm interested in designing games that anyone can play, but still have depth and replayability. I love the idea of using mechanisms from heavier games in games that are more accessible.
I have a lot of experience designing and developing web sites, web apps, and mobile apps, and am definitely interested in sharing my knowledge where needed.
I will definitely check that out! Do you know of any tutorials or articles written on the subject of writing software to simulate board game designs?
It's also cool to see that Game Crafter is from my neck of the woods (I live in Wisconsin).