Hello! I'm Jordan, I went to Vancouver Film School for game design over a decade ago and have been making games since a little before that. I started game dev primarily in video games (made a bunch of game jam games and programmed a game engine in AS3), I started making board games a few years ago when I made a paper prototype for a video game mechanic and found it was quite a bit of fun, so I developed it into a 1v1 hex based space war board game called "Save Our Species". SOS is still in development but it's looking like a possible q1 or q2 Kickstarter campaign. In the meantime I'm working to get a kickstarter going in the next month or two for a 2-9 player, counting, micro card game called "Count It!". And if that's not enough, I'm working on a train passenger game prototype that should be playable by the end of the year and just released a free single player print and play micro game called "Amoeba Sea".
I have no idea why or how it took me so long to find this forum but after a brief search through the forums I can already tell I'm in the right spot! I joined hoping to learn dice calculation math so I can program a simulation (or use an existing one and mod it) for SOS balancing as my maths are shamefully super, super neglected atm.
I'm super stoked to be here!!
I'm friggin terrible with the social/marketing part of this business that I've mainly just been working with my head in the sand and not telling the world that I'm here making games, outside of my facebook feed and the people that I test on that is. I'm trying to be much better at that even though it is really, really tough for me; I would honestly rather spend the time developing things haha.
Some of the dice probability questions and answers that I've found that kinda fit what I'm looking for are a little over my head ATM but I can tell people go out of their to help and I'm excited to pound my head against it till I get it!