Skip to Content
 

Nightlancer FUNDED on Kickstarter

With so much going on I've been a bit absent here for a while!

I put Nightlancer on Kickstarter once more last month, and have now funded! I'm on 175% funding with a day still to go. I might even hit my next (third) stretch goal.

Hopefully with this now completed, I'll be able to be more active again.

https://www.kickstarter.com/projects/adversitygames/nightlancer-begins/

I do want to thank all of you who have helped with feedback in the past! I know I've still got a long way to go and a lot to learn as a designer & publisher but it's awesome to finally reach this stage.

The next few months will be all about finalising artwork, getting proofs and fulfilment... I'll try to remember to come back and post updates on that. Hopefully it will help others who are interested in self-publishing.

Comments

Great work!

Great work!

Thanks!

Thanks!

A job well done

Congratulations.

Keep up the great work.

Stormyknight1976

Thank you!

Thank you!

Way to go! Never giving up and finally you've made it...

I was just wondering, is this your THIRD (3rd) attempt at KS-ing the game???

If Yes, well this is a GREAT LESSON for any and all other Game Designers! It means that if you follow your dreams and never give up ... It could take some time... BUT you'll finally find a way to get your game into people's hands.

What a wonderful lesson to teach/learn! Cheers.

Thank you! Yes my THIRD

Thank you!

Yes my THIRD attempt! I had a lot to learn along the way. Hopefully my next game (or possibly an addon for Nightlancer) wont take three tries XD

But yes, sometimes success is hard and you need to fail once or twice to learn what you need to succeed. Every failure needs to be seen as an opportunity to learn and improve to do better next time.

Also ...

You might want to consider (either yourself or a writer) to design "campaign-oriented" content. In your Cyberpunk-style game... People LOVE content related to more "story-driven" content with NPCs and plots, twists and turns! I realize that your game is NOT an RPG... But I've seen your "missions" and how you have choices, etc.

You could have REGULAR "Missions" and then "story-driven Missions" which are there to help advance some kind of "story" agenda. How you determine which mission to choose next, is you as the Designer who determines this... Is it a die roll or a point value, etc. TBD.

More narrative type of content will plunge your players DEEPER into YOUR world... And Cyberpunk is not the most published type of content ... So for the "core" fans... This could introduce more content that they could become enamored with!

Keep on designing... And tap into what YOUR KS Backers are looking for!

Absolutely! I've had a lot of

Absolutely! I've had a lot of interest from my backers in a few things.

Campaign-style content is one suggestion that I've had from quite a few people so I hope to include into an add-on. I've got some ideas for mechanics that will allow me to implement this pretty easily too - adding extra depth without much complexity.

Another big one is miniatures, TONS of backers have asked about including miniatures. So a miniatures add-on (which will also appeal to RPG players and collectors) is another option I'm looking it.

Getting Nightlancer to this stage required cutting a LOT of content to get it down to a reasonable core game. So there's a ton of stuff I can easily add back in with expansions, so I'll be talking to my backers about this content to see which one they have the most interest in.

Nice!

I think many Cyberpunk games are focused on "The Corporation" ... Much like in fiction such as Blade Runner, etc. "Will you sell out to the corporation and betray your allies... Or will you stand true and stick together!" That's sort of a re-occurring theme in Cyberpunk fiction...

Miniatures is also a very popular aspect of the game. I believe you have "standies" ... So your game is prime for minis too!

Sounds like you have a good handle on where to go next... But I'd still ask your backers because... Minis may be very costly and if say, 20% of people agree to minis, you might be wasting time and money.

Plus the "inclusion" factor is important too. It means that you are committed to serve your KS community and bring to them what appeals to them. Not just some "add-ons" that have not been fully fleshed-out.

You seem to be in a good position, having removed elements and also reaching out to people to see what they'd like... etc. Cheers!

Yeah minis are not cheap -

Yeah minis are not cheap - I've talked to designers and printers about them and I'm looking at about £10k just to fund 500 sets of 10 minis because of the tooling and design required.

There was actually a "sell out to the corporation" card in the original Nightlancer, it got pulled as part of getting the solid core game but I'd definitely like to bring it back into the game.

One of the expansion pack ideas that I'll run past my backers would bring in a lot more hardcore competitive elements - direct attacks, fighting each other, and things like trauma and injuries from losing fights. It would be a much more aggressive experience that I think quite a few players would like. I think the sell out option would fit in perfectly there!

Some pricing to keep in mind

adversitygames wrote:
...I've talked to designers and printers about them and I'm looking at about £10k just to fund 500 sets of 10 minis because of the tooling and design required...

From my pricing you get something like this:

1> $500 per mold x 10 = $5,000 USD (Mold fees)

2> $350 per mold x 10 = $3,500 USD (3D Modeler fees)

3> $3.00 per set (10 minis) x 500 = $1,500 USD (Production)

Grand Total = $10,000 USD ... You may be quoted in British Pounds ... But from my estimates it looks like around $10k USD. I used a $3.00 per set cost ... This is about $0.30 per model. Not unheard of ... But maybe you can get a better price. It's costs US $3.00 for 20 minis + stands ... But like I mentioned, ours are smaller...

Something to consider

adversitygames wrote:
Yeah minis are not cheap...

Exactly, 1 mold is about $500 USD on Average (prices vary a bit from one manufacture to the other). So if you have 5 Molds and 1 base, that's $3,000 USD just in mold tooling. Then you have to pay for the 3D modeler which is about $350 USD per model. So 6 x $350 = $2,100... So that's $5,100 and we've still not accounted for the production of the minis. Our minis were smaller ... but still it cost "approximately" $3.00 USD per mini. Again smaller sized, so they may be less expensive. For 500 minis we are talking about $1,500 USD. So the total cost (for us) is around $6,600 USD... Again our minis are "smaller" than the average minis. We've got 720 units to produce... Which means $2,100+ USD. So over $7,000+ USD just for minis alone!

adversitygames wrote:
There was actually a "sell out to the corporation" card in the original Nightlancer, it got pulled as part of getting the solid core game but I'd definitely like to bring it back into the game.

Interesting! Ya that could be a sort of END-GAME Mission card: "Do you screw your allies and sell out, or do you stick it out with your comrades?!"

adversitygames wrote:
One of the expansion pack ideas that I'll run past my backers would bring in a lot more hardcore competitive elements - direct attacks, fighting each other, and things like trauma and injuries from losing fights. It would be a much more aggressive experience that I think quite a few players would like. I think the sell out option would fit in perfectly there!

I definitely think you should look into NPCs and story-driven missions. And GOAL cards. Like accomplishments that you should complete to progress further along into the STORY NARRATIVE. And I agree the sell out option would be an EPIC "goal" (if this was one of your GOAL cards).

This could bring in more collaboration and cooperation (GOAL cards) and could increase "coopetition" (a mix between helping and secretly advancing your own goal...)

Anyways just some ideas... I think your game is cool ... I've always been intrigued by the Cyberpunk genre ... But never got into it! Cheers.

From what I have seen ... Here's my recommendation

Don't RUSH an expansion. Take your time and POLL your KS Backers to see what THEY would like as an ADDITION. Because you just designing an expansion and trying to see who will be interested may yield poor results.

Now that you've got SOME backers... Figure out what they think ... And from there you'll be better prepared with content for your KS Backers.

I know it can be TEMPTING to want another TRY but from what I have seen "expansions" are harder to sell than "core" games. So you might want to be creative with your "expansion" ideas, could be story-related or character-driven, etc.

And I would STRONGLY recommend the last question to be like: "Do you have an idea for an 'expansion'??? If so please feel free to describe it here. Note: we may contact Poll Members if we deem necessary to understand better their ideas." Something like that. This will do 2 things:

1> Show that you want the KS Backers to have a say in what is being made.

2> You'll never know what kind of interesting (and maybe FUN) ideas that your KS community of Backers may have.

Best of luck with your game Joseph!

Congrats!

So happy to see this one finally make it! Congrats!

Thank you!

Thank you!

adversitygames wrote:Thank

adversitygames wrote:
Thank you!

Third time's a charm, right? (Was for me too on my first go) :)

Syndicate content


gamejournal | by Dr. Radut