Introduction
In the beginning the ancient mysticism came from the Pharaohs. Osiris the God of the Afterlife, the Underworld and the Dead would guarantee the transition from this life to the next. The Greek heretics, zealots in their beliefs, sought a place where they could expand and explore further in detail the Egyptian mysticism... The city of Alexandria was chosen, because it was the capital of Hellenistic Egypt. There Greek Masters would table six (6) different schools of Greek Magic, each with one with its special rituals and incantations.
The schools were Illusion, Enchantment, Conjuring, Sorcery, Necromancy and Thaumaturgy. Students of these arcane arts practiced in total secrecy from the remaining population, in the pagan temples all around Alexandria. With proximity to the wealth of knowledge of the world, the Great Library with tens of thousands of scrolls, the arcane ways would flourish. The students would venture forth from Alexandria and travel the known world - using their gifts in search of more sources of Elemental Magic. Greek Masters defined their Arcane Magic as a source of Elemental, yet finite powers which could imbue talismen and other such small objects. They would exhibit supernatural powers and grant Magicians more Power or Knowledge.
However the school of magic was threatened by the church that forbade all forms of other theological practices which eventually let to the burning of the Great Library in 391 AD. This unfortunate act - destroyed many, if not most of the sacred tomes and parchments from the studies of the Greek Masters and their students.
Travel back to a time where the Greek Arcane Magic glowed brightly in the eyes of its Arcane Masters.
Magicians
- [I:10] The Illusionist.
- [K:20] The Enchanter.
- [L:30] The Conjurer.
- [M:40] The Sorcerer.
- [N:50] The Necromancer (Black) & The Thaumaturge (White).
Each Magician is gifted with an Arcane ability...
1. [I:10] The Illusionist
Gifted in creating illusions and mirroring self-images, The Illusionist can capture the strongest piece on the board (N: The Necromancer & The Thaumaturge). Although the weakest subject, his Arcane ability is to be able to shift positions with any opposing subject.
2. [K:20] The Enchanter
The Enchanter has the ability to bless or curse other Magicians. He can transform their very nature by giving a bonus or penalty to any piece on the board. He can curse an Illusionist such that he is removed from the board or he can alter the Necromancer or Thaumaturge into the simplest of magicians: an Illusionist.
3. [L:30] The Conjurer
Unlike any other Magician, the Conjurer can summon other Magicians to aid in a player's cause. This allows a team to survive the assaults of an opposing force of Magicians, even when you are left with only one subject. The Conjurer is and will be the last piece on the board and cannot be taken. As such your Conjurer is your most vital ally.
4. [M:40] The Sorcerer
With the ability to protect the other Magicians, the Sorcerer can hold down the fort while your other subjects go on the offensive. Guarding his allies from harm is his duty. His only weakness is that he is only the 2nd strongest piece that may appear on the board.
5. [N:50] The Necromancer (Black)
Not surprising the Necromancer practice the most darkest of the mystical arts. His unique ability is to coerce opposing subjects into his own followers. His only weakness is his vulnerability to the power of Illusionist of the lighter side!
5. [N:50] The Thaumaturge (White)
A performer of Miracles and all that is wonderful. This Magician serve the side of Good and purifies the Souls of all Evil doers. But he too has a weakness: he must be wary of the magic of the dark Illusionist which can be lethal within close range...
Comments
Please comment
Tell me if this "sounds" like a game you think people would be interested in playing?!
It's a play on Greek Magic (which existed) but is less known/widespread.
Most Magic in games tends to come from Fantasy Realms during Medieval times.
I am trying to mix reality with imagination in creating a time where Arcane Magic not only existed but flourished. This surrounds the well known Library of Alexandria because of it's proximity to Egypt and the Egyptian mysticism at that time.
Let me know what you think!
The glaring historical
The glaring historical inaccuracies are very distracting. Christians burning down the Library of Alexandria is a myth with no primary source material available to corroborate it. Wouldn't these Greek magicians have chosen Alexandria on account of it being the capital of Hellenistic Egypt? The theme feels tacked on and un-researched, and the arcane abilities don't reflect the culture, reading much more like typical Medieval fantasy. For example, thaumaturgy is more of a Christian/Kabbalah concept, even if the name is derived from Greek, but the prevalent Ancient Greek practice of oracular divination is absent. I'm not familiar with any soul purifying practices in Ancient Greece, but I could see the Stoic interpretation of Pneuma as a sound basis for some invented magic.
Soulfinger wrote:The glaring
Paganism was made illegal by an edict of the Emperor Theodosius I in 391. The temples of Alexandria were closed by Patriarch Theophilus of Alexandria in AD 391.
Socrates of Constantinople provides an account of the destruction of the temples in Alexandria, in the fifth book of his Historia Ecclesiastica.
That makes sense. The Library is destroyed about 300 years later. So it would probably work...
I have no need for divination. Oracles are cool - but they don't fit in the context of the game. The game is still embryonic - however I think it has some "character"!
Thaumaturgy is the art of miracle working. It doesn't doesn't mean it's strictly a Christian practice. Pagans could have also practiced it (healing, blessings, purification, etc.) For the game the idea is "White" can convert "Black" and "Black" can convert "White". That's the ability of the two (2) strongest pieces. But they can be taken by the weakest piece and so you need to combine with Sorcery if you want to protect your pieces...
I want to stick away from actual religion/theology. But at the same time, it is fair to characterize that time of humanity there where other people besides Christ who were making miracles and exploring Arcane arts. It's difficult because that period is well-known for Jesus and his teachings.
Last thing: I know it seems *stretched*... But it is possible that after the burning of the Great Library, the bishop at that time might have uncovered pagan remnants that the Church decided to hide from the rest of the population... That's sort of the idea - the secrecy of the Church at that time concealed any and all left over pagan rituals, perhaps because of the darker themes.
Just some ideas...
questccg wrote:Paganism was
Socrates of Constantinople provides an account of the destruction of the temples in Alexandria, in the fifth book of his Historia Ecclesiastica.
The Serapeum was not any form of library. The destruction of any temples during this period are a non sequitur in terms of the destruction of the Great Library. Plutarch suggested that the library was an incidental casualty of Julius Ceasar's siege of Alexandria in 48 B.C., but many scholars argue for a gradual deterioration.
Hmm...
You may be correct - but don't you prefer some hidden conspiracy by the Church to conceal pagan rituals which involved incantations and other rituals?!?!
Doesn't it sound interesting that instead of some "Fantasy" world in which there were spells and Magicians, we are talking about the period in which Jesus Christ memories are the strongest?
I mean why couldn't pagans also be involved in other spiritual forms of worship... Arcana magic may seem *doubtful* but it's FUN to think that the same period could be characterized by an increase of Miracle workers and a school of Magicians... No?
While not 100% accurate - it requires some imagination - but why not!