Well we had yet another group playtest our game with some very interesting feedback. We owe this to Joe (The Professor), who is doing a very good job of putting the game into the hands of gamers, so that we can get as much feedback as we can.
The question everyone must be asking themselves is "How much feedback did you get and what is the outcome of it?"
Okay so we got feedback mostly on the ten (10) roles in the game. Each turn a player may choose one out of the ten possible roles. This obviously expands what a player can do on his turn.
One piece of feedback was "turn order". The group felt that the turn order should change during the game. We have implemented this idea with a simple logic that is *similar* to San Juan (The Card Game). To make a long story short, players secretly choose a role and once everyone has done so, the roles are revealed. The players with the HIGHEST role rank go first... So if your rank is 9, you go before everyone else. If it's a tie, the players with the lower Treasury goes first! :D
The rest of the changes had to do with the roles themselves. We modified the rules such that a player may choose to discard cards whenever they like independent of the role. We also added the rule that with any of the roles, you may launch one or more starships into your Space Lane.
The role changes are dramatic but were needed. Some roles were still not used (for the most part) and there were roles missing (in terms of the game itself). Definitely a BIG overhaul of the roles.
We are happy that most changes are with the roles and not the game itself. This is a testament to the solid playtesting we have done over the years (yes this game has been in design/playtesting for about 2 years now!)
The game will be sent out to another group of gamers and so we should have more comments and/or feedback to continue refining the game!
Stay tuned!
Comments
Game Developer Input
Admittedly, my last 5 years in Game Development and Play-Testing have centered around "hex-and-counter" war-games and have only recently entered the board and card games arena. While I'm generally not a fan of card games (i.e.Dominion, Race for the Galaxy,...), Kris' Tradewars: Homeworld (TW:HW) has definitely changed my mind and opinion!
We've had a great time play-testing TW:HW and we'll have more to do during the rest of 2015!
Cheers,
Joe