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My future in game design

After I complete Dymino Monsters a game if been working on for 18 1/2 years and 33 other board , card and dexterity games in the the 24 years of my life, I think deep down in my heart it will probably be the last game I'll ever develop. So, 34 games will be my limit. I was striving to develop/ design create what have you, up to 100 games, but I'm okay with 34 games in my portfolio. I will be, hopefully figure out how to get these games self publish one day.

I'm just letting you all know.

Dymino Monsters Update October 15 2022

Dymino Monsters Update:

Early yesterday morning I worked on Armarius' weapon skill technique cards.

I have edited the set from 82 cards to 71 cards.

Armarius uses the Boomerang as his main weapon of choice. As with all of the characters they can use other offense and defense weapons through out their travels in TriiDorium.

Armarius is primarily a close combat defense technician and long range technician due to using the Boomerang.

September 29, 2022 Dymino Monsters Update

29/9/2022

Its so weird writing the date that way.

Dymino Monsters Update:

Jera Davis one of many stories has been completed this morning.

Piotr Angiom backstory is next and the last backstory to write for the 24 playable characters.

Jesse

September 28, 2022 Dymino Monsters Update

The last 2 character backstories is a pain to write.
The characters are not talking to me. I know somewhat who these 2 chararacters are but the backstory, Woolf.

I don't know yet. How they will react. Maybe I'm pushing to hard as a writer to come up with their character voice.

Maybe I've been trying to hard to write these two backstories intertwined and not as a single backstory so they can intertwined and interact with each other.

Oh, I see, it's like juggling to find a solution to pivot from one character backstory to the other.

Laser Bounce Mint Tin

laser bounce mint tin.jpg

I've produced 5 mint tin versions of Laser Bounce in preparation for the upcoming PAX Australia where it will be part of Collaboratory: a playtesting space for unpublished designs.

I printed the labels on 160gsm paper (which is about as thick as my printer can handle) and superglued them onto the mint tin, which worked quite well. With just the right amount of glue it didn't seep through the paper and sticks firmly.

New Card Game - Crab Tactics

NOTE: I've since updated this game with a different theme, and have moved development discussion to a different entry.

Archon — Circlet of the Heavens: Working over the weekend on this design

So two (2) things that have become CLEAR to me with the design of "ARCH" is this:

A> The game must focus on defeating the OPPOSING BOSS unit/card.

B> If neither BOSS unit/card is defeated after three (3) Rounds, the BOSS with the MOST "HP" (Health Points) is the winning BOSS.

The gameplay is going to be simple:

1. Draw six (6) cards from your Ally Deck (leaving 10 cards for the other Rounds).

2. Choose ONE (1) Card from the six (6) to be the BOSS.

3. Each BOSS has exactly 10 or 15 HP (TBD with Playtesting which is better).

White Rabbit Dice Solitaire

Arthane: battle simulation

arthane melee_0.gif

This little Giffle Reel shows a simulated battle between two knights for my game Arthane. The idea would be to have a simultaneous action selection and/or action queue mechanics to determine the knights' movements:
- left foot forward
- right foot forward
- sidestep left (but only if leaning right with weight on right foot)
- sidestep right (but only if leaning left with weight on left foot)
- swing weapon towards front of body
- swing weapon back towards side of body
- swing shield to front or to side, etc.

My first-ever (created) board game: The Last Tower

photo of the game in progress

Hi everyone,

I just released the first board - or any sort of - game I ever created: The Last Tower, ver. 1.0. I stopped development on it after a few weeks because I see no way to get around the element of luck (roll of one die) driving the game outcome; it was a first attempt at game design. I made it available under a CC BY-NC-SA 4.0 license and am wondering how (a)typical that is in the game design world.

Cheers,

SK

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by Dr. Radut