I'm new to the game and would like to do a little reading (outside of this fabulous forum resource) and was wondering if anyone had any good book recommendations.
The books that I'm currently thinking about are:
The Game Inventor's Guidebook
by Brian Tinsman
Paperback: 160 pages
Publisher: Krause Publications (February 1, 2003)
ISBN: 0873495527
US$10.19 (from Amazon)
Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton, Christopher Swain, Steven Hoffman
Paperback: 480 pages
Publisher: CMP Books (February, 2004)
ISBN: 1578202221
US$29.67 (from Amazon)
The Toy and Game Inventor's Handbook
by Richard C. Levy, Ronald O. Weingartner
Paperback: 336 pages
Publisher: Alpha Books (July 1, 2003)
ISBN: 1592570623
US$13.57 (from Amazon)
Rules of Play : Game Design Fundamentals
by Katie Salen, Eric Zimmerman
Hardcover: 688 pages
Publisher: The MIT Press (October 1, 2003)
ISBN: 0262240459
US$45.36 (from Amazon)
Which might be the best at explaining how to 'get your game ready and sell to the market'?
Grateful for your views.
Cheers .... TwoBob
I've gone with this one ...
The Game Inventor's Guidebook
by Brian Tinsman
Paperback: 160 pages
Publisher: Krause Publications (February 1, 2003)
ISBN: 0873495527
US$10.19 (from Amazon)
It sounds like its the best one for someone like me to start with.
Hamumu - thanks for your recommendations!
Cheers .... TwoBob