I hate it when this happens ... I seem to have come to a dead end in my first idea for the competition. While I
oh darn
Am I allowed to say "not so far"? ;-)
At some point in the past couple of years I seem to have broken through some sort of wall and now I can tell very quickly whether the idea is going anywhere as I am sketching it out.
That doesn
I know what your talking about Bitraven. Every new idea i come up with makes the game bigger and bigger. Might be fine for a regular production game by the likes of AH. I am sure that the winner will be the one who gets the most fun out of the least rules. The FRR (Fun to Rules Ratio). OK maybe not, but my game as it is right now will take to long for the judges to set up. So like you i might be starting over if i can
Start by finding the true gem mechanic in the game, the really good concept. The most fun idea.
Then... Cut, hack, slash, trash, destroy, clean all the unnecessary mechanics, components, ideas that are straying too far away from the spirit of the game. Even if they are great ideas, keep them away in a safe place. They aren
I
I too have this problem. It
I usually get my game ideas at work (yes, I have a boring job). The idea mills around in my head until I feel I got it "right". Then I type up a rough draft of the rules and mail those to myself. I like it when I get mail, so that satisfies my narcistic schizophrenic mind and it also means I have a copy of the idea in digital form. Typing out the rules (and describing setup and game components) is also a good way to create some order in the creative chaos.
When at home and when I have time I make a prototype and then play a few testgames with it. I refine this idea until I like it and then playtesting with other people starts. If the idea doesn
Ahhh ... the crap factor. To try and organize all my ideas I have three levels of filing. First there is my trusty notepad/file folder combo. IT
Here