My favorite genre of game is the "pseudo-RPG". This involves a game that each player controls one character (maybe 2) and works on building the stats of the character. Usually there is one player designated as the game master that controls the enemies, secrets and story (although the story elements are pretty weak). Examples include Hero Quest, Warhammer Quest, Talisman, Dragon Strike, and one of my fav's, Mutant Chronicles.
My question for the forum is this: how much of a demand is there for more games likes these? Fantasy Flight Games is coming out with a Descent soon, and have made Doom and possibly others. I don't know of other companies coming out with games of this sort, but am curious of your oppinions about the desire among the gamer community to play games like these.
Hasbro (which own Wizards of the Coast, which owns what used to be TSR which has the rights to Dungeons and Dragons) doesn't really market games like this for the U.S. gaming community. The Dungeons & Dragons Fantasy Board Game was not sold here. Is there some market research that I don't know about that says games like this won't sell here?
It seems that the trend is toward competitive board games (like Mage Knight Dungeons) instead of the cooperative: party vs. the game master's hordes.
Also, video games (like Diablo II) seem to be replacing this genre of board game.
Your comments on any of the above is appreciated.
I appreciate your comments.
One goal of the game (of this genre) that I have been working on is to not have a game master. I think that it takes away from the player pool, and has other drawbacks like favoritism. I prefer to somehow use a combination of randomness and enemy AI (intelligence charts that would suggest how the monster would react) to take over the role of the game master. Random tile placing should take care of the layout of the dungeon. The enemy AI charts should take care of what to do with monsters. A deck of cards takes care of treasure, traps, wandering monsters, etc.
Kreitler, I think that your ideas are quite interesting as far as making it a competitive/cooperative game. As I stated before, I feel that folks these days don't care so much for a coop game, and feel the real challenge is in beating other players. I am aiming for something that still has a coop feel, even if it has to be competitive too (as you suggest).
I also thought the Gauntlet as a board game was an interesting idea, Larienna. This idea is similar to a mechanic that I liked from Dragonstike, the timer until the dragon shows up. If the characters were weak, they were motivated to exit the board (to survive) before the dragon got there. If they were doing better, they would sometimes stick around and bunker down waiting for the dragon to show up, just to see if they could defeat him (and he was a challenge to beat)!