Here are a few of my games I am, or thinking about developing.
In Progress
Rotating Wonders: A small (5x5) board, with a unpassable lake in the middle of it. Each players goal is to build the biggest tower. Combat is resolved by cards, but how many cards you can use is determined by how many pieces of your tower you are willing to lose. Also, who the player can attack is determined by a rotating cube in the middle of the board.
Complete Hazard: A light-weight stragetic warfare game. This one is in its prototyping phase. (Has it's own topic in this forum)
Modern Combat: A modern day warfare game. With the whole sah-bang (Tanks, Infantry, Submarines etc.) This was a friends idea, that I am going to help create. (Finally, Another teenager I got hooked with me on game design.)
Thoughts
Hit-men: All players assemble a crew of Hit-men to pull of there dirty deeds for them (I.E. Hijacking, Stealing, Shipping "Hooch"). You can easily hire low-life scum to do your deeds, but hiring the tough crooks will take a lotta moxy (I.E. Infulence). Moxy is earned by completing various tasks. Cops, and ratting out other crime boses, will also play a roll in the game.
Comments, Suggestions? (All will be greatly apprieciated, good or bad)
P.S- As these game progress even more, I will begin creating journals for them (If I can figure out how to use the dang thing. *Ok now how do I get paragraphs, bold print, italics?, ugh, this is going to take awhile*
-Justin
In Progress
Rotating Wonders: A small (5x5) board, with a unpassable lake in the middle of it. Each players goal is to build the biggest tower. Combat is resolved by cards, but how many cards you can use is determined by how many pieces of your tower you are willing to lose. Also, who the player can attack is determined by a rotating cube in the middle of the board.
What is the oint of combat in a game like this? I would see it more as a puzzle game.
Modern Combat: A modern day warfare game. With the whole sah-bang (Tanks, Infantry, Submarines etc.) This was a friends idea, that I am going to help create. (Finally, Another teenager I got hooked with me on game design.)
I would see this modern warfare game better done as a smaller scale. such as only working on naval warfare, or troop warfare, or commando/guerilla warfare. I would like to see a good game in which each player has a fleet and tries to destroy one another, or where one player is trying to sabotage various supply routes/factories/etc
Hit-men: All players assemble a crew of Hit-men to pull of there dirty deeds for them (I.E. Hijacking, Stealing, Shipping "Hooch"). You can easily hire low-life scum to do your deeds, but hiring the tough crooks will take a lotta moxy (I.E. Infulence). Moxy is earned by completing various tasks. Cops, and ratting out other crime boses, will also play a roll in the game.
Comments, Suggestions? (All will be greatly apprieciated, good or bad)
P.S- As these game progress even more, I will begin creating journals for them (If I can figure out how to use the dang thing. *Ok now how do I get paragraphs, bold print, italics?, ugh, this is going to take awhile*
-Justin for journals, use a '<' and '>' command. that is how formatting works for those