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Final Look? Vote

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soulbeach
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Joined: 12/31/1969

Hi guys,

This is what we are thinking to use for the final look of a pre-prod game. Go trought the links, sample the art, and tell me what you think. I'm simply wondering if it is interesting enough to get the general public's attention, and if made with the best quality cards, box art etc. it would be good enough to be appreciated.

Link re-enabled

www.lastship.ca/design

login:design
pass:vote

The link will work a day or two only. Vote here in this thread.

thanks in advance

Stainer
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Joined: 12/31/1969
Final Look? Vote

Not too bad. I like it. But what is it for?

Rob

Sen
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Joined: 12/20/2010
Final Look? Vote

I like the counters and dice - I'm a fan of stylized art.

I'm not fond of the map. It seems too lumpy in contrast to the sharpness of the rest of the graphics. It's also very plain in comparison. I would have expected a much more detailed map. But of course, without knowing the game, who's to say that this is not the perfect map? ;)

Is it a game about trying to leave the earth when it's too populated / devastated to live on?

Ska_baron
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Final Look? Vote

I like the stark feeling of the black, white, red theme...until you get to the map. I actually like that "lumpy" feeling - it's kind of a stylized look at the continents, but I think it'd definitely benefit from some more detail/color. I'm not suggesting pastels or anything, but maybe some navy blue, maroon, mustard... dark but vibrant?

Just my initial thoughts.

soulbeach
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Joined: 12/31/1969
Final Look? Vote

Thanks guys,

The map is NOT final, we will try to texture it, or get it to be more vibrant and have it to be more "on par" with the rest of the design.

This is something we really need to improve.

Another question:

When you say lumpy, would it benefit from having sharper edges?

NetWolf
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Joined: 12/31/1969
Final Look? Vote

Yeah, I agree with everything that's been said already. I like the simple, sleek designs on the dice and tiles (though the font need to be a bit larger or even bolded. It was a little hard to read, even blown up on the screen).

The map.....oh boy. Yeah. That map needs work. Perhaps have the whole thing designed so it looks like a digital read out with grids lines and marked sectors or some such. If you want to keep the B,W,R color scheme, make the oceans black, the continents white, and the "paths" red.

(I hope you don't mind me using this example. If so, just say the word and it'll be gone!)

Sen
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Joined: 12/20/2010
Final Look? Vote

I'd like the map to be as stylized as the other cards. Like in Supremacy - the whole thing looked and felt like it was designed by the same designer. This doesn't have the same feel.

The map needs to be as "techno-cool" as the other components, IMO.

soulbeach
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Joined: 12/31/1969
Final Look? Vote

No problem NetWolf, i like your ideas!

I might use it, and if so, you will be in the many thanks section of the game!

We will try a few things for the map, i totally agree about the difference in feel. The whole team here feel the same. It was mostly created for the prototype.

I'll keep you posted and show you the evolution.

Thanks again, VERY much appreciated:)

OutsideLime
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Joined: 12/31/1969
Final Look? Vote

The die faces and tiles are hot. The map is not. I guess that point has been made already. The high-contrast mostly black-and-white look you've generated on the bits is good (great actually, love those icons on the tiles) and could also work on the map, but you need to create that contrast by differentiating between land and sea more effectively.

Simply making the sea black would snap the whole thing into focus, but then you'll need to make adjustments to get other features to stand out. You seem to be printing with 2 colours... black and red onto white. So use your red in the map more. If you are not limited to just those colours, I would really recommend a more ambitious colouring effort on the map.. it just seems to want to be more detailed.

I would offer to submit a sample, but whoever is doing your graphics seems very skilled as it is. Judging from the other bits and the site presentation, I would guess that the map was done last, and in a hurry.

~Josh

Infinite_Monkey
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Joined: 12/31/1969
Final Look? Vote

Same comments as everyone above, plus one more : Why is it that the northern hemisphere is more or less accurate (except the island in the north atlantic), but the southern hemisphere is wildly different from reality (no prizes for guessing which one I live in:)

Oh, and thats not a criticism, I just find it amusing

Emphyrio
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Final Look? Vote

You might also want to try a different projection for the map. The problem with the Mercator projection is that the far north and south are hugely exaggerated -- it doesn't make much sense for Antarctica to have 7 areas while Africa only has 3. Plus, you could get some cool techno-effects using other projections, for example http://www.geography.hunter.cuny.edu/mp/pbander/berghaus.gif.

Is there any significance to the irregular white outlines on the bottom half of the first 2 tiles? If so, I didn't get it.

OutsideLime
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Final Look? Vote

Quote:
Is there any significance to the irregular white outlines on the bottom half of the first 2 tiles? If so, I didn't get it.

I can't speak for the designer, but I assumed that the irregular outline was supposed to represent a generic map territory.

~Josh

NetWolf
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Final Look? Vote

soulbeach wrote:
No problem NetWolf, i like your ideas!

I might use it, and if so, you will be in the many thanks section of the game!

No prob! I'm happy to help. If you do end up using it in the final edition, drop me a PM and I'll give you my name so you don't have to thank a message board handle. =P

soulbeach
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Joined: 12/31/1969
Final Look? Vote

I'm pretty busy guys, but i'll get back to you tomorrow. We're working on different versions of the new map and we will show it to you once it's done. Yes the white outline is to indicate a territory of some sort. The Mercator projection was chosen for simplicity's sake, we're aware of it's flaws and we will try others as well.

OutsideLime: i've seen your work and it's REALLY good. I might hire you on other future projects where your talent would be put to good use.

NetWolf: i'll sure do!

We appreciate all of your comments, thanks again. Write to you soon.

RookieDesign
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Joined: 12/31/1969
Final Look? Vote

Just one small thing,
Your tiles are in english, and your map has french on it.

I know its hard being in a bilingual environment. When I design my game, I keep writing frenglish all the time.

Since you're in Montreal, if you need tests, drop me a PM.

Good luck.

soulbeach
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Joined: 12/31/1969
Final Look? Vote

Hi RookieDesign,

if you right clic and zoom in in the tile page, you will see the text is in french also.

For playtests, it might be interesting. I'll keep you posted on that.

NetWolf
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Joined: 12/31/1969
Final Look? Vote

Just doing a follow up to see how the design is coming along. The game was looking pretty good last I checked. Has anything changed?

soulbeach
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Final Look? Vote

Thanks for your interest NetWolf. The map have changed quite a bit, thanks to all the good input from you guys. The map is not finished yet, we'll keep you posted when one of the final looks we're looking into is completed.

again, thank you.

soulbeach
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Joined: 12/31/1969
Final Look? Vote

It's been awhile, the game is progressing well, slower than expected but it is still very fun to develop it.

Here is an issue we're having here within the team: we have 2 maps with slight differences. If you could tell us what you think, we would appreciate. I know most of you are designers, but if you can try to see this as an end user would: wich map is more nice to your eye and why.

Here is the access

www.lastship.ca/design

login:design
pass:vote

Thanks,

soulbeach

NetWolf
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Joined: 12/31/1969
Final Look? Vote

You should probably provide a link....

evilupine
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Final Look? Vote

I like the "Crooked Borders" version best, it looks more natural and is easier on my eyes.

The black territories are a little hard to see, but that may be due to the small size of the images. If you lightened the ocean areas a little it would help the black territories stand out a bit more. Then again, it may not be an issue on a full sized version.

NetWolf
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Joined: 12/31/1969
Final Look? Vote

Definately the crooked border. It makes the map more visually stimulating.

Emphyrio
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Joined: 02/10/2010
Final Look? Vote

I like the "Crooked Borders" better too. Since the outlines of the continents already have crooked borders, having straight interior borders looks artificial and less like the maps we're used to seeing.

The red and white areas really stand out visually, which leaves me wondering if the black areas are impassible, radioactive, flooded, or something (especially since the oceans are black too). I'd suggest making them brighter -- a darker red or perhaps gray might fit your color scheme.

Hambone
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Joined: 12/31/1969
Final Look? Vote

Another vote for crooked borders. I did not see the earlier version of the map, but I like this very much. I agree with the comments about the black areas. They need to be more different from the oceans. I like the dark red suggestion.

The symbols in the oceans confused me a little too. Being the same color as the land, are they playable areas? I assume not, but at first glance it was slightly confusing. The black one west of South America and the White one in the Indian Ocean are especially similar to land masses IMO.

Liking it!

SenorOcho
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Joined: 03/24/2009
Final Look? Vote

My vote also goes toward crooked borders. This map also looks significantly better than the original. :D

soulbeach
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Joined: 12/31/1969
Final Look? Vote

Thanks for the comments guys, the main issue is resolved: we will go with the crooked version! And yes, the strange looking "constructs" are playable areas.

The black areas goes with the game's general looks: cards, box art and DO look much better on a larger scale.

I'll keep you posted on changes. Future comments are welcomed:)

soulbeach

soulbeach
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Joined: 12/31/1969
New developments

Hi guys!

Here's the latest designs on which we're not sure. There are 2 kind of cards and we're wondering which one is best:

Steel or Grid?

http://www.lastship.ca/design/

login: design
pass: vote

There's also the map, which is pretty close to being final.

Give us your feedback! All comments are welcomed :)

Oh!, on a final note, the website is also being built (lastship.ca) you can give us your comments on that too!

soulbeach

dsavillian
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Joined: 06/21/2010
Final Look? Vote

Nice looking cards!

My vote goes to the Steel version.

I think it would look even better if the bottom part of the card had a raised panel with rivets that surrounded the text.

NetWolf
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Joined: 12/31/1969
Final Look? Vote

The Grid patterned card looks more balanced, but both seem very top-heavy, probably from the green grid design. You either need to incorporate that into the Grid card background, or you need to make the Icon on the Steel card embossed with heavy shadows.

So my vote is for Grid, but it needs work.

seo
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Joined: 07/21/2008
Final Look? Vote

Steel, though I would lighten it a little bit and place the "SENTINEL" text a bit lower. The placement makes sense in the other design, but in the steel version you don't have the lower window, so margins could be adjusted a bit.

But deginitelly the steel version to me.

The map looks great too, lots of progress and improvement since the earlier versions. :-)
I would like the black areas to be even more different than the empty/grid ones. Maybe enhancing the grid a bit, wider grid lines, or closer to each other. Maybe it's ok as it is now. Don't give too much importance to this paragraph.

The site looks great. I don't like the orange text on the bottom, red would make more sense, but it's a temporary note anyway. Love the menu, specially the little red triangle/arrow. The only thing I don't like is the vertical grey rectangle on the sides. They look as a scroll bar, which is confusing in a page like this that requires vertical scrolling.

HTH,

Seo

Jebbou
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Joined: 07/29/2008
Final Look? Vote

Hi,

The board is really astounding. Wow! I like both cards, too, although I feel like the steel gray seems too unified on the whole cards. You could try adding lines to simulate metal plates joined together, add screws or rust. You could also add art in the gray sections in each corner of the board, that could represent the universe in which the game is played. This would add to the theme, but some people could feel like the board is overloaded with more graphics added. You might want other people's opinion on my suggestions, since I do not have much experience on visual designs of game components.

Regards,

Jeb

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