I'm currently working on a game where the players are different Gods (God of War, God of Culture ec) and move along their believers on a map. At the beginning all believers are nomads, scattered around the board, but the players can, by spending divine power (created by prayers and sacrifices of their believers), inspire their subjects to build cities and temples to make the God even more powerful.
Temples will generate divine power for their God, but the cities will generate VPs by conquering other cities, build wonders, become more civilized etcetera. These actions will give each citystate VPs of different types (military VPs, cultural VPs and so on), the scoring is similar to Euphrates & Tigris but with the difference that one category is halved before it is compared with the other categories (ie. the God of War will halve his number of military VPs before comparing them to the other categories), this will force people to play somewhat balanced but they must play 'in character' to get the most out of their God.
People from different Gods can coexist in each area of the map, so each citystate will probably contain several religions and the controlling player might find himself being a minority in his citystate if he conquers many new areas. The other players can then attempt to challenge him for the control of the citystate, this can reduce the amount of influence the controlling player has over the citystate or the controlling player can give up his control (to cash in his VPs, see below) and give the citystate to the challenger or it can lead to a civil war that might break the citystate into several new states.
A player will only get VPs from a citystate when he loses control of it (or at the end of the game), depending on how much political control his believers are holding (if there's 10 VPs on a state that changes controlling player and the former owner had 60% influence over the citystate, then he would get 6 VPs and the other 4 would remain on the state that is then given to the new controller). This would give a challenged controller a tricky decision, will he cash in his VPs now and lose control of the state or will he risk losing some VPs by lowering his influence but keep control and perhaps score more VPs with his citystate?
This is the basic game, it's more or less a civilization game, but the civilizations will change owners during the game and you can control more than one civilization at once.
There are more things that I wan't to add in the mix as well:
- Prophets to steal other player's believers.
- Missionaries to convert heathens.
- Barbaric invasions, uncivilized nomads invading civilized states
- Nomads settling down inside civilized states to wrest control of the state from the current rulers
Etcetera..
What do you all think, does it have potential? Did you understand my concept at all or am I too confusing?
It sounds like a solid idea to me, though it certainlly needs to be fleshed out.
By this system it looks like I only stand to lose VPs by building a city (because if I don't build one, I can't lose one.) What things would motivate a player to build a city?