I'm looking to create a game with fantasy elements, and I'm at the point of considering the direction I should take it in.
On the one hand, I like the immediacy of a structured design and simpler rules, but I notice that the popular games in this genre are based around strategies and have rule books two feet thick! There must be something in it!
I want to have a collectable card element to it as well. Any thoughts on what the pros and cons are?
(I'm very new at this, by the way!!)
I take your point on the cards. They have been done to death recently, but then it could be argued that so have RPGs (thanks for nailing that one for me, by the way). I was always going to think of something a bit more leftfield in terms of their use; I just hate not flexing the creative muscle!
I want to come up with fresh concepts, and fresh new ways of using existing concepts. Lofty goals, sure, but always aim high, eh?
I was thinking pros and cons of using cards as opposed to score sheets/character development sheets, or as opposed to other ways of generating events.
Maybe somebody could give me examples of successful games that have used cards and/or other methods. You may notice I can't get past cards right now!