Scroll down to Results if you don't want to read mindless rambling.
Over the course of about 2 years, after about 4 rewrites of the rules in french and english sometimes both lang in the same document, I was at some points fed up with this damned game.
It's not even really original or innovative. I didn't know about Carcassonne when I thought it up in 2002 and of course was a bit sad when I checked it out. Alas, I continued trying to make it real because I believed it had some good ideas and was actually not that similar apart from the tile laying aspect.
The Good
The production part was a real blast of fun stuff. I mean, finding a way to produce the game. I made some errors like using custom-made stencils and paint in a spray can. Fortunately, that only set me back a few 20$. I finally went with a combination of ideas proposed in theses forums. Printing the images on transparent sheets of sticker, cutting them up and individually sticking them on 1 inch blocks bought in bulk at Stockade Wood & Craft Supply.
I can proudly say that I now can produce a game of micropul for as little as 8$ CAN. 3 official games have been made so far. I sent #2 to Don Bone (of Sunda to Sahul's fame) a while ago. #1 is now in Mike's hands (Darkehorse) and I recently made #3, it's just right here beside me. This is all great, but there's no rules yet!
During that year and a half, a lot of very tiny modifications were made to the game over long periods of time where it went untouched. I feel it was for the best. The physical components never changed, just the design / gameplay.
Problems
As time went on, my obsession with rules grew stronger and stronger. Everything was to be clear, no ambiguity, no loop holes. Everything must be coherent. Needless to say, they never got finished. Not one version of the rules ever got finished. I was mad. Completely, utterly gone mad. I still am! Still not sure if I loathe writing rules or enjoy it...
Hope
I took advice from Matthew (FastLearner) last week and just wrote. the. damn. thing. to get feedbacks on it. I guess since it was one of my true first self-designed, self-produced, (hopefully) self-published game it was more personal and didn't think of showing it until it was truely "ready". Yeah like that would happen! :)
Results
2 weeks later, here is the result on 3 pages. I'm pretty happy about it. It's not perfect and I'm looking for feedbacks on the rules. Especially the grammar, the cohesiveness, flow, text formating, everything. Most important is if you understood the game. What could be changed to make it easier? Found any contradiction or stuff that are not clear, out of place?
*** UPDATED ***
http://neutralbox.com/micropul/
http://neutralbox.com/micropul/rules/micropul-Rules-1.2.1.pdf (new ruleset)
I'd love opinions, critics and suggestions on the gameplay and mechanics too! I'm not sure what I want to do with this game yet apart from self-publishing it, so if you have any suggestions, I'll take them.
Thanks Seth, that would be really appreciated.
Torrent, about the starting tile this is one I thought about really long because I think there is a very very very slight possibility that at game start nobody could play. If a player only drew blocks with black micropuls and the starting block is only white micropuls. Having a wildcard starting block would eliminate this problem but the tightness of the playing area will be lost, I tried it.
I think the solution I currently have (which I thought of very recently) solve almost all problems (see below) as well as balance the advantage of starting, having 1 more turn.
It can still happen that player 2 have nothing to play and lose immediately. I think this is a problem but the possibility it happens is very small. Also, since it happens at game start it might not be a real problem. Just a stroke of luck, or bad luck for the second player :)
It's pretty hard to close groups. You're better trying to close only small groups. The point is to simplify final counting and to give a way for interaction / competition in a 2 players game. In a solitaire "puzzle" trying to make big groups and balancing your block draw is a great challenge to get the most points. The big micropul is worth 5 points as written in the Game End section, a small simple bonus for flavor.
Fissions are not used up. I should really clarify that, thanks. For one, it would be way to complicated keeping track of all fissions used up.
Check the images, the stones are pretty small too.
Thanks for the comment. I think you hit the spot! It's a very visual game and you need to find the patterns, rotate the blocks in your head. It's not easy to wrap your head around how it works at first but from playtests once it's understood there's no real problem with kids (13+) and adults (20+ to 40+)