Okay, enough lurking for me... Time to put you guys to work!
First though, I'll say what an amazing resource this place is and it has very much inspired me to brainstorm dozens of ideas and flesh out a few for now... =)
Now, on to my game. It's a combination resource gathering/management conquest game set in space. Unfortunately, after looking around here and BGG this theme becomes more and more trite, but maybe I can add something to the mix.... (I've probably been more inspired by both Vanished Planet and Terra Prime while brainstorming this stuff)
So I want players in my game to be able to have hidden ships in their fleets but still be able to keep everything in order. To this end I was thinking about FLEETS being represented by tokens on the actual board and the individual SHIPS will be cards. Each player will have a mat in front of them with 6 areas for the FLEETS where players will put purchased ships face down. (so they can easily see them, but opponents will only know which ships you purchased, but not where you put them. Although if I could somehow keep secret the type of ships each player bought, that'd be great. The only problem I feel is the risk of cheating where players pay for one ship, but take another...) Anyway! When buying - let's say - a carrier, you would pay resources, pick up the carrier card and 5 fakes (cards that have the same backs, but blank faces) and put a card in each of the 6 FLEET areas - thus keeping the ship's location secret until engagement!
Please let me know what you think of these ideas and I'd love to hear feedback/help/suggestions.
-Jonathan
Wow, thanks everyone for replying to my idea. You all have given me much to think about (Mainly I was kind of overwhelmed by wanting to include EVERYTHING into this game, but I think if I focus on nailing down this mechanic, that the rest of the game could form nicely around it!)
I'll try to respond to everything/one in an organized manner...
Great idea (I mean look at how many replies it got), and this is the one in the frontrunning. I'm thinkig of having say 3 classes: Heavy, Medium, and Light for ships. Heavy will include: Battleships, Dreadnoughts, but also, colonizers (benign and needed for developing new planets). Same for the other classes - a mix of ships so you'd say "I wonder if she's buying a couple battleships to wipe me out or a couple colonizers to expand"
I like this mechanic too, so you can at least know what types and how many ships are in your opponents fleets.
Yeah, that'll be where the work comes in I guess =) Overall, a great jumping point that I really needed and like. Thanks comfixit!