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Now, you can work this thematic element in while also managing run away leaders by allowing players to transfer wealth to other (poorer) players, producing fame/reputation (victory points) in the process.
Snak, that's just brilliant.
Strong players can earn VP by gifting resources to other players... naturally, they will gift to the weakest players... which helps them catch up to the rest.
Built-in runaway leader management. I love it.
~Josh