So here's the basic concept for a game I thought up while in the shower:
You are a viking who's about to start his career as a raid leader. You have a ship and three other vikings. The ship would have a similar set up as the cars in the game Life. That way you can see how many vikings you have in your ship. This affects the game later on....
So anyway, there's a map of the coast of Norway, Northern Europe, and the East coast of Scotland. The goal is to go out, raid villages, and return with your loot.
You are limited to how much you can carry though. There's 8 spaces in any Ship token, and one space is always filled for yourself. The spaces can be filled with other vikings, which increases your chances of success on raids, but doesn't leave you with any room for loot. I'm thinking 5 pieces of loot for every empty space on the ship, but that's a minor point.
So anyway, I've got the basic game concept fleshed out where you and the other players raid villages and each other, trying to amass loot while preventing your opponents from doing the same.
The problem I'm running into is this: how do you win the game? Is there a time limit? A goal amount of loot? Last man standing? Does anyone have suggestions for this?
I'm leery of Wikipedia. I've seen a lot of absolute junk on that site.
On the same track though, the Christian era definately made for some of the more profitable raids. Especially in coastal Scotland where there were lots of monastaries with gilded reliquaries. I was considering a timer of sorts for the game, though a 'conversion' timer may seem a little....odd. At least in my oppinion. Then again, in terms of game mechanics, it works.
Combat and raids in the game all offer some sort of risk. The risk is mostly going to be the loss of your fellow vikings. To raid opponents, you pull your ship to an adjacent square and then continue combat as normal. I might impliment a 'snatch and grab' set-up where there's only a single round of naval combat and then you have to continue your move for the turn....