double post, sorry, see the following :)
Would appreciate some quick feedback
The final changes to the previous cards looks great! And i love the keyboard look: it feels "interactive".
For your Solr, habitation and system cards, they too look very good. I agree with Nestalawe for the points he brougth.
But i'm wondering, if the color schemes are not related, will it not confuse players? There is already quite a bit of information to go through, if a player has to double or even triple check to make sure he did not do a mistake interpreting his cards, it will become heavy and will slow the pace of the game.
On the Hazards card, place the "green curved arrow with a dot" to the right, like the other 2 cards. Unless you leave the space for other information to be displayed there.
I love the way you display the level and numbers for hazards and resources, it's a great visual aid.
The icons look really nice and are quite clear: gravity, lowest temperature, highest temperature, biological hazards, radiation...no?
Late to the party here, but since you asked:
I found the red filter on the G-Class card made the card hard to read.
On the terrestrial and standard system cards, I'd make the green orbit column on the right a constant width, so there's a standard set of frames that information falls into on both cards. Onthe standard system card, the main window would be broken down into 6 squares, and on the terrestial card is would be a single window, but the frame would be the same width and height.
Is G-Class Primary and M-Class Secondary relevant information or just a name? If a name, I'd use something more memorable like "Inferno" or "The Two Sisters." That way, players can remember good or notorious cards. The same could be done for planets.
Hey Hedge,
These are looking good too, though feel a bit 'messier' than your other cards.
I would make the eye images a bit narrower vertically, as the main focus is the eyes, whic his cool. This will also give you a big more room for the information below, especially the text on the Strong Leader card. Does this text want to be centered?
Will it be easy to remember what each type of ship is just from the images? They are all a bit similar, but I don't have a listing of different ship types to work off, so this may be ok.
The social grid looks good, though the colours may want to be a bit brighter to bring them out a bit.
Otherwise they are looking good... Kinda need to be able to look at all the different cards side by side before making any more commetns right now - need to be able to see how they fit in with one another and how easy it is to distinguish them from one another.
How many more different types of cards have you got? Are you able to give us a list grouped into types that will be used together i.e. in a player's hand?
Good stuff!
Nestalawe'
That's looking really nice, Hedge. If you publish it, I'll buy it just on its looks, regardless of the game. :)
I like the look of these apart from the eye icon in the top right. While I like the main image in the centre of the card I feel that the top right icon looks odd alongside the main image. The main image has a pair of eyes (which is really good BTW), then you have a third single eye which lessens the impact of, and detracts from, this main image. What other icons could you use for these cards?
Also, the colour of the top text bar (that kind of brown colour) is also not one which I would pick, but perhaps this is a personal preference. I guess it depends on the overall colour code scheme for all the different decks.
You mentioned some rules hedge - are these written down yet or still in your head? When will we get to see them?
Cheers,
Dan
This is looking incredibly cool Hedge!
Hard to comment too much on the details - but feel free to email me the full size image so I can check it out properly.
Really like the hex-style layout. There is a helluva lotta information in here, but even so, the layout, design and colours 'feels' like the gameplay will be intuitive.
I am gonna love playtesting this ;)
p.s. What program are you using to design with?
Thoughts on the new look?
Well, I'm disappointed that there are still no starfields on the planet and system cards. Did you experiment with that yet? However the new landscape format works much better IMO.
This is looking incredibly cool Hedge!
Hard to comment too much on the details - but feel free to email me the full size image so I can check it out properly.
If you're sending full size images out to Nestalawe, I'd like to see it too if that's OK. Nest has my email address so get him to forward it on.
Really like the hex-style layout. There is a helluva lotta information in here, but even so, the layout, design and colours 'feels' like the gameplay will be intuitive.
I agree, and I see now how this is going to work. The image in conjunction with the original journal explaination really helps to pull the ideas together. How long do you expect a battle on this sideboard to take to play out? Is downtime going to be an issue?
I really like the way this is going - the combat system here feels quite innovative! Still looking forwards to seeing the rules!
To me, everything looks very well done Hedge. Nice job!
Good luck!
Justin
Maybe just post a link to the full-size image of the combat board on ImageShack or something, because I'd like to see it too. It's very striking. I have no idea what's going on there, but it's the sort of thing that would stop passersby at a con.
Does anyone know how to post URLs so that there's a text hyperlink, rather than the full URL printed into the post?
Yep! Use (url=http://www.bgdf.com)The Board Game Designers Forum(/url) but replace the () with [].
I.E.
The Board Game Designers Forum
-Darke
Mouse over the URL button when composing a message and it tells you.
If the problem is that the URL is too long, you could also use TinyUrl.com.
Edit: Slowpoke!
Thanks all! Your feedback has been great, and I'll be implementing your changes.
Soulbeach: Thanks! Tha hazards are actually: Gravity, Pressure, Temerature, Biological, and Radiation.