Hi, all. I tried to set up a mass IM for those who expressed interest in my current project, Vast. That didn't go so well, so I'm making a public thread. anyone who has an opinion, please fire away.
I'm basically done with the combat system of the game, and was working on the design of the cards that drive it. As you all know, the information layout of a card is super-important in smooth play, and getting the card count down can sometimes force compromises on your initial vision -usually for the better, it seems to me.
So, anyhow, the big questions I've got are these:
1.) Are the cards clear enough, as shown? Is the information on them distinct, even though you don't understand it yet?
2.) Does the grid behind the profiles make them more distinct, or less?
Since these are just prototypes, I can change things around easily, it's just tedious, if it affects the whole deck. Any comments would be appreciated!
Thanks for the feedback!
Dots: I'm going to make each a unique shape, as well as in a unique position along the line, to help colorblind players. Even with color vision, those green and blue dots look too similar.
Outline: Funny, they do have outlines, but the vector lines show up far more crisply than do the pixel output lines. Gotta thicken those up! when they call something a "hair line", they aren't kidding around!
Side text: The side text needs to be readable, since the upside-down text is pretty much standardized, and the number tells players all they need to know to use it. The side text, placed upside-down, would be really tough to read.
Grid: Let me work on this. The color could also be a factor. It's amazing how much of a difference in visibility the grid has when turned different colors.
Thanks all! I'll change these up, and present the new versions. It's important to have the cards very functional, since I want combat to be pretty quick, and there are a lot of things going on.