All,
After a year and a half of dreaming, design, prototypes and lots of money, I received today at my home in the Dallas, TX suburb of McKinney, 5,000 shrink wrapped games of "Looney Laundry." Looney Laundry is a childrens game for ages 4 on up (5-8 is the sweet spot). It took my wife and myself 5 hours to unload the games from a cargo trailer from China that was 40 feet long, 2,250 pounds, and contained approx. 833 cartons that contained 6 games in each.
Like many here, we did the risk/reward scenarios of whether we were crazy to produce the games and decided to do it since we are crazy. I personally believe that in time, I will at least break even. Anything over that is gravy! I also decided that being able to say I went for it and had my own product, with my own UPC Code was worth the gamble.
The community here has been a great asset for which I am grateful. I have approx 13 retailers lined up here in Texas that said they'd be willing to stock my game under a consignment agreement this Christmas including the local Learning Express franchise. My goal is to get the games in their hands in a non-risky situation so that when the first 12 games sell and I now have "proven" myself to them, we switch over to them buying on net terms.
My web site is up and running so please check it out and let me know what you think (be nice). And if you have children 5-8 or know someone who does, please pass along my link as you will help out a fellow independent game maker tremendously. Happy Thanksgiving all.
HR Puffenstuf "aka Scott"
www.bluebonnet-games.com
I thank you all for the kind words and comments and Seo for shrinking the rules PDF. That was a valid concern Johan and I appreciate your pointing it out. For starters, I used Grand Prix International for everything (including web design) www.grandprixintl.com . I decided early on that I wanted a one stop shop instead of piecemealing everything together. They used a free lancer who does art work for Hasbro games up in Boston. While the talking is only in english currently, my goals (in my dreams) would be to have versions in different languages (especially Spanish seeing that Texas and Mexico are so intertwined).
I also decided early on that I'd rather spend a little extra and have it look perfect since first impressions are important. My goal is to have a game that had mass market appeal (ie Wal-Mart, Toys R Us) in the offshoot chance they'll be interested one day. In the meantime, I have accepted that I'll probably be better accepted at independent game stores for the time being. I plan on joining Discover Games and Astra-toy.org to get the slow train moving.
As for using electronics, the fact (good or bad) is that todays kids games usually need a wow factor if you're targeting the mass audience. Candy Land doesn't really cut it (my opinion). I had Grand Prix design the working prototype before taking the next step since no hamper...no game. I would rather lose money early on and cut my losses if it couldn't be done. Then they had to get me a quote for the price of the game. It has to be in the accepted price range for kids games or it won't sell.
I acknowledge it's a few dollars more than my hoped for price of $19.99: however, I'm not Hasbro and can't print 100,000 games at a whack. I also used heavier boards, vacuum packs etc in the box to give it a good quality. I personally hate cheap kids games that break in half and once again, 1st impressions matter. If I need to cheapen it one day, I'll see where I can cut corners, but in the meantime, I plan to sell it through the independent stores who sell games up to $29.99.
Mind you this is only a verbal committment 2 months ago, but FAO Schwarz said they'd be interested in trying it out. Until they order, I'm cautiously optomistic. I have about 12 independent stores including Learning Express here in Dallas, Houston, and Austin. I give myself a year for things to slowly start moving. I sure hope they do! As for shipping, I'll ship it anywhere at cost (it weighs 4 pounds). Shipping is such a booger that I wish didn't exist :)
Scott