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World, please welcome "Looney Laundry" to publicat

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HRPuffenstuf
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Joined: 12/31/1969

All,

After a year and a half of dreaming, design, prototypes and lots of money, I received today at my home in the Dallas, TX suburb of McKinney, 5,000 shrink wrapped games of "Looney Laundry." Looney Laundry is a childrens game for ages 4 on up (5-8 is the sweet spot). It took my wife and myself 5 hours to unload the games from a cargo trailer from China that was 40 feet long, 2,250 pounds, and contained approx. 833 cartons that contained 6 games in each.

Like many here, we did the risk/reward scenarios of whether we were crazy to produce the games and decided to do it since we are crazy. I personally believe that in time, I will at least break even. Anything over that is gravy! I also decided that being able to say I went for it and had my own product, with my own UPC Code was worth the gamble.

The community here has been a great asset for which I am grateful. I have approx 13 retailers lined up here in Texas that said they'd be willing to stock my game under a consignment agreement this Christmas including the local Learning Express franchise. My goal is to get the games in their hands in a non-risky situation so that when the first 12 games sell and I now have "proven" myself to them, we switch over to them buying on net terms.

My web site is up and running so please check it out and let me know what you think (be nice). And if you have children 5-8 or know someone who does, please pass along my link as you will help out a fellow independent game maker tremendously. Happy Thanksgiving all.

HR Puffenstuf "aka Scott"
www.bluebonnet-games.com

Johan
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Joined: 10/05/2008
World, please welcome "Looney Laundry" to publicat

Hi

I think that the homepage looks good (and the game too). Just one small issue. When I download the rules, I got an over 6 MB big document for a 2 page rule set. That is over the limit.

I did see that you had a talking device in the game. Does it just make noise or is it in English (I have some nephews and nieces that I could be interested for the game too, but not if it is a English only game ;) )

You ordered 5000 copies of the game. Do you have any retailers (I did not see any on the homepage) and how is your plan to spread the world on the game?

Best luck with the game

// Johan

boardgamegeezer
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Joined: 12/31/1969
Congrats

Yes congratulations after all the brain pulping and waiting when the product actually is before you a big AHHHH erupts.

Was the website done yourself or someone else?
IF soomeone else could you post the URL address
Thanks
good luck BGG

seo
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Joined: 07/21/2008
World, please welcome "Looney Laundry" to publicat

BGG: the site address is at the bottom of the original post.

Scott: You should add your site address to your profile, so a www button appears at the bottom of all your posts.

The site looks great, and the game awsome! Congratulation and good luck.
I downloaded the rules PDF and produced a much lighter version (without any noticeable quality loss). You can found the light version here. Feel free to use this file on your site instead of the 6MB yo currently have. :-)

Seo

jwarrend
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Joined: 08/03/2008
World, please welcome "Looney Laundry" to publicat

Congrats on your game! The game looks very well-done, I could easily see it on the shelf at Toys R Us or WalMart. I think the retail price may be a bit too high compared to similar games, though. Of course, those games are produced in lots of 10's or maybe even 100's of thousands; I imagine going to 5,000 copies, while risky, was necessary for you to be able to get the price point down.

I'd be interested to hear about how you went about designing, prototyping, and producing the electronic gadget. I don't think we've ever heard from anyone who utilized such a device in their game.

Good luck with your game!

-Jeff

Nandalf
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Joined: 07/13/2009
World, please welcome "Looney Laundry" to publicat

The site looks really good, and the game looks even better, if i was 7 i'd buy it :D or hadkids.. but dont... or relatives that age :O
but anyway, bgg was asking if you made the site yourself? or if yougot someone else to do it for you?

Dralius
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Joined: 07/26/2008
World, please welcome "Looney Laundry" to publicat

Talking game!!! Wow you did go all out.

I think the price point looks good, $24 is not too much for an electronic game. I hope there is some profit in it for you.

Good luck

boardgamegeezer
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Joined: 12/31/1969
Site designer

We are interested mate in who designed the website for your game?
Lookin for some good designers for when my TWO games come out next year.
Coz theres a lot of crap designers about
Thanks
BGG

gpetersz
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Joined: 02/18/2009
World, please welcome "Looney Laundry" to publicat

The art is professional, if you did it it goes for you, if not then give my congratulations for the artist. S/he knows the profession! :)

$24 is not much at all. Where and how do you ship? (and for what cost?)

Wish the best with the game!

HRPuffenstuf
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

I thank you all for the kind words and comments and Seo for shrinking the rules PDF. That was a valid concern Johan and I appreciate your pointing it out. For starters, I used Grand Prix International for everything (including web design) www.grandprixintl.com . I decided early on that I wanted a one stop shop instead of piecemealing everything together. They used a free lancer who does art work for Hasbro games up in Boston. While the talking is only in english currently, my goals (in my dreams) would be to have versions in different languages (especially Spanish seeing that Texas and Mexico are so intertwined).

I also decided early on that I'd rather spend a little extra and have it look perfect since first impressions are important. My goal is to have a game that had mass market appeal (ie Wal-Mart, Toys R Us) in the offshoot chance they'll be interested one day. In the meantime, I have accepted that I'll probably be better accepted at independent game stores for the time being. I plan on joining Discover Games and Astra-toy.org to get the slow train moving.

As for using electronics, the fact (good or bad) is that todays kids games usually need a wow factor if you're targeting the mass audience. Candy Land doesn't really cut it (my opinion). I had Grand Prix design the working prototype before taking the next step since no hamper...no game. I would rather lose money early on and cut my losses if it couldn't be done. Then they had to get me a quote for the price of the game. It has to be in the accepted price range for kids games or it won't sell.

I acknowledge it's a few dollars more than my hoped for price of $19.99: however, I'm not Hasbro and can't print 100,000 games at a whack. I also used heavier boards, vacuum packs etc in the box to give it a good quality. I personally hate cheap kids games that break in half and once again, 1st impressions matter. If I need to cheapen it one day, I'll see where I can cut corners, but in the meantime, I plan to sell it through the independent stores who sell games up to $29.99.

Mind you this is only a verbal committment 2 months ago, but FAO Schwarz said they'd be interested in trying it out. Until they order, I'm cautiously optomistic. I have about 12 independent stores including Learning Express here in Dallas, Houston, and Austin. I give myself a year for things to slowly start moving. I sure hope they do! As for shipping, I'll ship it anywhere at cost (it weighs 4 pounds). Shipping is such a booger that I wish didn't exist :)

Scott

boardgamegeezer
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

HRPuffenstuf wrote:

I used Grand Prix International for everything (including web design)

Did you contact Grand Prix Int by email or phone?
I asked them for quote via website and someone replied and wanted some more information.
I returned the info by email but they did not reply to me this is two and half months now.

Now this has happened exactly as above to me two times.

So I dont get much confidence in the company when they do that and they look good for plastic parts design which I need.
Your website for your game by the way did you do it yourself or hire someone?
Please post the URL if ou hired someone.
BGG

jwarrend
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Joined: 08/03/2008
World, please welcome "Looney Laundry" to publicat

HRPuffenstuf wrote:

I acknowledge it's a few dollars more than my hoped for price of $19.99: however, I'm not Hasbro and can't print 100,000 games at a whack.

This is completely understandable; my concern was just whether buyers would consider the price to be too high compared to the other games they could get for less. For me, a $24 game is not unreasonable. Actually, the reason I'm unlikely to buy the game is the burping hamper; my 2 and 4 year olds would probably find it hilarious, but we're already fighting a losing battle against them in the "bathroom language" department, and I'd hate to give them more ammo!

Good luck, and keep us informed as to how things go.

-Jeff

Hamumu
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

(Hint to BGG: you quoted the answer to your own question!)

I just saw the pictures... that hamper looks awesome! I'm amazed that you can get something like that done cheaply enough to sell at $24 (without Hasbro quantities). Were there big upfront costs involved, or is it all rolled into the production and shipping cost of X<$24 per unit? Maybe a hint on how many you'd have to sell to break even?

Congratulations on getting where you are, that's an amazing and risky feat. Keep the Tums handy. I've been selling PC games online for many years, and have balked at the idea of producing any of my board games because of the risk (PC games are nice - no inventory! Although I have bought CD versions of the popular ones, in quantities of 50, which is a whole lot less risk).

I may even be able to find someone to buy it for...

HRPuffenstuf
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

Before I started this process, I had to decide whether the game could be made for a price that I could make some money AND it would be in the accepted price range for childrens games. Regardless of what one thinks of Wal-Mart, Hasbro and globalization, one has to decide if their game can be sold at the industry accepted prices. I know nothing about most of the games that are being developed here and what their cost is (I assume it's a bit higher due to the niche audience). Since my game is designed for the masses, it needs to be priced in that ball park. The design costs aren't figured in the game cost since those expenses are deductible as R&D. My cost is based on actual production costs. I'll make up the R&D as it starts moving.

As for how many I have to sell to break even, that's the million dollar question. It's not because I didn't plan right, it's because when you start dealing with taxes, expenses, sample games, advertising etc. that profit you planned on becomes quite slim. Toys in general are low margin so I could either price myself to where I make a higher margin but sell less and have the inventory in my garage alot longer or I could price it competitively for it to move. I chose the latter so time will tell if I made the right decision. I think I'll make a respectable margin when it's all said and done!

I've delivered close to a hundred games to area stores to sell with about 7 more stores to go. As for the burping noise, I acknowledge that it might be a turn off for some, but for others it'll work. Kids like bodily noises and functions (Gooey Louie, What's in Neds Head etc.) I think the burps are in good taste! If anyone needs help or suggestions, let me know. I feel good about the process, how evcerything turned out etc.

braincog
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

Nice website and product!

I enjoy following your progress, so thanks for posting updates. Please keep them coming!

I'm about two months behind you, I'd say. Just got word that the 5,000 copies of my game have been finished and are on their way to the US from China. Unlike you, I did not have the courage to have them all sent to my house :-) I'm having a company provide order fulfillment and sales representation for me (they're thus warehousing them all for me).

I will have them in the Game Zone at the NY Toy Fair in February, so hopefully there will be some interest. I still have to get my website and such all updated this month.

Best of luck to you and your wife (my wife and I are partners in our game venture too, so I know how fun and sometimes scary it is)

Bill

Kreitler
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Joined: 12/31/1969
World, please welcome "Looney Laundry" to publicat

While shopping for my kids' Christmas gifts at Learning Express here in Austin, I saw "Looney Laundry" on the shelves. I got all excited and thought, "Hey! I know that guy!"

Congrats on bringing the game to life. It looks absolutely top-notch. Good luck with the sales.

K.

HRPuffenstuf
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Joined: 12/31/1969
stay the course

Bill,

Best of luck to you on this countdown. Reality started sinking in when I received word that the games left china as I knew it was for real. The shock of an 18 wheeler arriving in front of your house is priceless. I had one neighbor walk by and in nice terms, asked if we were being evicted. i responded that in evictions, they usually take your possessions away, not give you boxes of games.

I'll be at Toy Fair through Discover games and i too hope for a good reception. Take care.

Scott

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