Now that some core ideas are out, let's spend some time discussing them and pseudo-brainstorming about them.
It would be great if you'd take a moment to at least:
- Mention something you like about the idea,
- Mention something that you don't care for or are concerned about regarding the idea, and
- Put out anything else about the idea you'd like, including any basic implementation ideas.
Here's one of Krosse's thoughts:
Spelunking- Players delve into a cave, looking for an ancient relic. They move through the caverns at the fastest pace possible (the faster you go would lead to higher risk of...accidents?) Perhaps there'd be multiple rounds, each round with a random depth that must be reached.
I'm a huge sucker for caves and spelunking, as I think many people are. The whole "mysterious beauty" thing along with the potential danger is really appealing.
I'm not sure how those things could be emulated.
I think to make the game replayable fun we'd need to use some kind of tile laying or other random cavern generation. Possible dangers would include the obvious (falls and tight spaces) along with the less obvious: water-filled caves and gas-filled (unbreathable) caves. This could require special equipment to pass the obstacles.