Skip to Content
 

Game #14b Brick Tac Toe

17 replies [Last post]
Anonymous

Here is the game
http://www.livewiregames.net/members/super/Brick%20Tac%20Toe.htm

It’s another of my simple abstracts, only this time it has a problem, how do I balance it for the white and black players? about the only this so far I have come up with is making the starting "brick" a 2x2x1 (standing up) giving both players an equal amount of blocks to play and the possibility of making 4 in a row. Anyway this game needs some suggestions.

jwarrend
Offline
Joined: 08/03/2008
Game #14b Brick Tac Toe

Super,

Thanks for posting this! I never got a chance to read "switch and tips" before it was pulled, but the word play of that name just got me. Cute!

This game is elegantly simple, and sounds like a nice and more interesting variation of Tic Tac Toe. I'm a bit concerned that since it is still Tac Tac Toe that a stalemate can be similarly "forced", but my guess is that since there are 5 "boards" rather than 1, and since these are built in a unique way, that the "solution" to the game is intractable.

I found it interesting that you add 2 cubes rather than 1. My guess is that this is to remove the anti-climatic "blocking" effect that makes Tic Tac Toe so boring. Is there an additional reason for that rule?

Unfortunately, it's hard to evaluate a perceived black-white imbalance without playing. Play balance issues are sometimes hard to evaluate from the rulebook alone, and I'm afraid this is such a case. I personally can believe that going first is a big advantage in a game of 2 "experts", but I like your "2nd player wins ties" rule that forces the first player to press his advantage. It also suggests, though, that the game should be played differently; the black player is going for the win, the white player, rather than trying to win outright, is just trying to keep the black player from exceeding him. I don't know whether this is good or bad or indifferent.

One thing that wasn't clear from your scoring example, F.8. You have 3 faces, which I'll call "top", "front", and "right". It seems that each row on the edges actually creates two lines. For example, on the "top right" edge, there is a set of 3 black cubes in a line. Doesn't this form 2 "rows", one on the top face and one on the right face? If not, the rules should be more clear about the definition of a "row".

Either way, cute game that sounds like it would be quick and fun to play as a filler. I'll be interested to hear suggestions from others about the white/black imbalance. Unfortunately, I don't have any at the moment.

Nice game!

-Jeff

hpox
Offline
Joined: 12/31/1969
Game #14b Brick Tac Toe

Looks like a super game, super!

Except I can't read it. :( It comes up like this in OpenOffice: [url=http://www.neutralbox.com/public/bgdf/BrickTacToe(MessedUp).pdf]Brick Tac Toc (Messed Up)[/url]

I'd suggest exporting your doc as PDF, that way everyone will have access to your document in its integral/original presentation and without the ability to modify it.

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
Game #14b Brick Tac Toe

hpox wrote:
Looks like a super game, super!

Except I can't read it. :( It comes up like this in OpenOffice: [url=http://www.neutralbox.com/public/bgdf/BrickTacToe(MessedUp).pdf]Brick Tac Toc (Messed Up)[/url]

I'd suggest exporting your doc as PDF, that way everyone will have access to your document in its integral/original presentation and without the ability to modify it.

HTML works well also, and I think Microsoft Word saves to HTML natively. Give it a shot.

Anonymous
Game #14b Brick Tac Toe

How do I save as a PDF, does it require an expensive program?

About the balance issues. It really goes down to the fact that the black player has one more cube in the block than the white player does. as for playing two cubes a turn, that’s how it work because of what you mentioned and that when you play a cube you open up new spaces for other cubes to be played, allowing each player to place two cubes lets them to take advantage of opened possibilities.

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
Game #14b Brick Tac Toe

The game seems quick enough that you can implement your suggestion that players play two games, alternating colors in each game.

The nice thing about designing abstract games like this is that you can get a wide range of playtesters. Since your target audience is not limited to the "hardcore gamer," you can get lots of people to playtest it. Games probably take 10-15 minutes - a definite plus, for a game like this - and the pieces seem to have a nice tactile feel to them, at least conceptually.

That's all I can pick up from the rules. I'd have to actually play the game to provide any more feedback.

Are you familiar with Icehouse? Seems like you'd enjoy it, and I think you could come up with some cool games for the pyramids.

Good luck!

phpbbadmin
Offline
Joined: 04/23/2013
PDF writer

super wrote:
How do I save as a PDF, does it require an expensive program?

About the balance issues. It really goes down to the fact that the black player has one more cube in the block than the white player does. as for playing two cubes a turn, that’s how it work because of what you mentioned and that when you play a cube you open up new spaces for other cubes to be played, allowing each player to place two cubes lets them to take advantage of opened possibilities.

There is a free pdf writer in the downloads section called cutepdf. It allows you to take any document you can print and convert it into a PDF. Very valuable and very useful.

-Darke

hpox
Offline
Joined: 12/31/1969
Game #14b Brick Tac Toe

super wrote:
How do I save as a PDF, does it require an expensive program?

I thought that when you installed Acrobat Reader it added a plugins to export as PDF in Word. But alas, that's for Acrobat 5.0 which is quite expensive indeed.

You can convert up to 5 files for free at Adobe's site but this is not the best either. http://createpdf.adobe.com/?v=AHP

I think html does the trick well enough. Thanks for suggesting that IngredientX.

As for the game, wow so simple the rules could fit on a quart of a sheet. The figures were very useful and added a lot to the understanding.

I like them all except FIG 6. The rule that go with it doesn't ring good to me. Rule 6 is automatically understood upon seeing the end result (FIG 7). Could it say instead that all cubes must touch the brick even if it's only by their points?

The gameplay, well it seems much more fun than Tic Tac Toe but I fear the strategies are pretty thin like in Tic Tac Toe.

Ok, now for the obvious: some coordinates are "worth" more than others because they show on more faces. So you'll always try to prevent your opponent to get there easily. But then perhaps that situation is what create the game.

If only I had some legos, I could test it! So what has the playtests revealed?

Anonymous
Game #14b Brick Tac Toe

If you want to test it I’m sure you have some small colored cubes in one of your German games, or even enough d6s in uniform colors, it's hard to play with those but that’s how I discovered the game.
I originally calculated a positions worth based on how many possible rows of three it's in. The top corners have nine possible rows, all center squares, bottom corners and all other mid cubes have four possible rows. The bottom middle squares are worth the least because they only have two possible rows of three.
The almost uniformity of cube position value means that the strategic decisions are in when to play offensive and when to play defensive. The top corners are key positions though worth more than double the other positions, however this is normally moot by the time players actually reach those corners again reinforcing playing when to play offensively or defensively. I believe this game favors offensive playing most of the time.

Torrent
Torrent's picture
Offline
Joined: 08/03/2008
Game #14b Brick Tac Toe

I just had a thought looking at your worth of the various cube positions. In my mind an argument went as follows, if count the total worth of a player's cubes you could gauge how likely they are to win (or be winning). Thus the first player has a choice between playing a middle bottom cube or the top middle cube. THe top middle cube is 'worth' more, and also forces the other player to take the low-worth middle bottom cube.
Anyway there are 25 spots right? 27 for the full cube - 2 for the inner start piece. Which means the black player has one extra cube in the end (13 versus white's 12). The whole cube is worth (9*4)topcorners + (2*4)bottom middle + (16*4) all others = 108. That extra black cube is worth either 2 or 4 depending on the spot.
All of this may not even matter because you are looking for rows of three not actually points for positioning. The only real thought I have is to extend that start post to 3x1 tall, making the top square a wild of some sort.
I dunno, not really good at abstract games, but I liked the math that seemed to be involved.

ANdy

Anonymous
Game #14b Brick Tac Toe

Now out of all the ideas I have had to make this game work right I think you just came up the best one. A wild cube would work really well and make the top cubes more valuable. Thanks Torrent!

Anonymous
Game #14b Brick Tac Toe

When I view it, all the images are borked.

The image tags are pointing to images that are in a folder called "Brick Tac Toe_files/" However, the images are actually located in the root directory of the html page (the same directory as the html page).

Brick Tac Toe_files isn't even a directory that exists.

Just take out everything before the "/" and it should work ok.

Anonymous
Game #14b Brick Tac Toe

Neever, mind. Turns out it's just the way the page is coded. Mozilla doesn't display it properly, so I booted up IE and it's fine.

I like it. It's simple and adds far more complexity to tick tac toe.

However, I'm not a big abstract player, I think the math is interesting. I also like the wild card idea as well, and really, there isn't very many other suggestions one could offer without getting cheesey.

If you were to add another row, the game would become to large and bulky and out of hand. It's elegant and simple as is right now. My first impression was that it's almost too simple. That a "perfect game" could easily be decoded (such as if both players played mathmatically perfect game of tic tac toe, A stalemate can be forced every time.) However the more I thought about it, the more I realized there is a lot of room for depth, and a stalemate is harder to force. Since we stated earlier it's almost white's objective to score a stalemate, perhaps the wild card on top would be the best recomendation.

Although I'd need to try this out for myself to know of course.

The only thing I could suggest would ruin the integrity and the elegance of the game. For the only thing that I can think of is putting numbers on the blocks, and these numbers are added up where they form a line of three (perhaps multiplied by their worth positions), but that makes the end game far more arithmatic than it needs to be.

Very well done.

Torrent
Torrent's picture
Offline
Joined: 08/03/2008
Game #14b Brick Tac Toe

Woohoo.. i did good. ;)
Sort of an off the wall suggestion.. if you made the board a small piece of wood with rods on the outside and the little start piece in the middle, then each player's piece could have a hole in it that would fit on the rod. Then I could almost see it something that could sit on a desk and be as arty as it is fun. Maybe the size of a rubix cube or whatnot.

FastLearner
Offline
Joined: 12/31/1969
Game #14b Brick Tac Toe

And with little wooden cylinder "spacer" beads (same length as the cubes are tall) for lower spaces that aren't filled in yet, so that pieces could "hover". :)

Torrent
Torrent's picture
Offline
Joined: 08/03/2008
Game #14b Brick Tac Toe

I thought part of the point was that cubes couldn't 'hover'. That you had to stack them from bottom to top?

Torrent
Torrent's picture
Offline
Joined: 08/03/2008
Game #14b Brick Tac Toe

Would it help at all, or even make sense, to split the balance among the three levels? If you do do something like get rid/wildcard the top cube, then there are 8 cubes per each three levels. Would it help at all if you forced a balance of 4/4 on each level as opposed to the general balance of 12/12 across the entire cube?
I don't really know, just throwing out ideas.

FastLearner
Offline
Joined: 12/31/1969
Game #14b Brick Tac Toe

Torrent wrote:
I thought part of the point was that cubes couldn't 'hover'. That you had to stack them from bottom to top?

Yes, that's how the game works. I was just noting that if you did the bead and stick suggestion then things could hover if you wanted to add such a concept.

Syndicate content


forum | by Dr. Radut