Sorry everyone for the delay. I was spending a romantic weekend out of town. Hope you all understand. :wink:
The downloads for the Dragon's Hoard game are in the GDW area of the Downloads section here at BGDF. There are two links, one for the rules, and another for the cards. You don't have to have the cards, but if you want to play test the game they are there for you to print out (Word format).
Please send your comments. I've had a chance to playtest the game some more since the rules and cards were posted to the downloads section so I'm curious to see if any of your comments hit near my own choices about changes to the game.
The game is intended as a quick, fun, game to be played in about 15 to 30 minutes. I've intended the game to be for 2-4 players, though to be honest, I haven't play tested with the 3 or 4 player versions yet. My main concerns right now are playability. Are there any broken cards? Any cards that just seem not worth the effort to play? I've had positive reactions from playtesters and have incorporated some of their suggestions already, though these are not yet in the rules. (Mostly, I make notes on the playtest cards so I remember what comments go where. :D )
Thanks all.
This looks like a cute "filler" game. Seems pretty clean in terms of the mechanic...here are the actions you can do. Presumably, you can do one of the 3 listed actions on your turn, not all 3?
I also echo the previous question about whether the "slay the dragon" victory condition is after the first dragon is slain or after only one dragon remains. I think I would prefer the former, as that eliminates the "Eliminated Player Syndrome", but if it's a 15-30 minute game, that may not be a problem.
Having 3 victory conditions and possibly 4 players will insure that there is player conflict, as someone will be left scrapping for something (this is a Good Thing (tm) ).
I see that you've designed the game around the Magic 55 deck size...very good for production issues. :wink:
You might want to mention a mechanic for keeping track of when the dragons who only have "once-only" abilities have used them...using the Magic mechanic of "tapping" would probably be very good in this case. However, I wonder if it's fair that some dragons' abilities can only be used once while others are more of an ongoing thing? That would seem to be an unbalanced position, at first glance (having not played...playtest could show my concerns are unfounded). Is there a way to have them either all be "once-only" or all be continuous? Or, maybe when you use your ability, you can't use it until all the other dragons have used theirs?
Definitely a light, simple game either for when you're waiting for the other table of gamers to finish up before heading out for snacks or towards the end of the evening when you've already destroyed your brain playing Pueblo and are no longer capable of rational thought.