I didn't realize it was my turn! :(
I won't be presenting Conduco as planned because I got caught up in creating prototypes for 2 other games this last month and playtesting them.
Nevertheless, I've got a nice game here that I think will be perfect for a GDW session. It's one of my first designs so there's a lot of bad stuff but some good stuff too. To boot, this is one game I'd really like to work on and finish because the general concept I think is great despite the fact that the mechanics are lacking.
Escape or die!
Basically, the game is made of 5 Spaceships. Players do not own a spaceship each. They are used by everyone. The squares are seats where players will seat their people on. These are "mats" representing the ships that will be on the board. An incomplete sketch of the board ( http://neutralbox.com/public/bgdf/gdw/Board-Sketch.png )
http://neutralbox.com/public/bgdf/gdw/Ship-A.png
http://neutralbox.com/public/bgdf/gdw/Ship-B.png
http://neutralbox.com/public/bgdf/gdw/Ship-C.png
Each ship has a little something distinct. The image Ship-C shows the 5th ship and the cut-out/assemble cardboard ships, damage tokens and fold-up air meters (an arrow pointing down).
I'll show only 2 of the 5 pages of Players bits because they're pratically all the same. VOTE cards represent each opponent's faction, because you vote against them. I was printing each Player sheet on a different color stock and gluing the opponent logo on the cards. So that's why there's a "glue logo here". Pretty nice result.
The little square token are the people (men, women and children.) There's an aid card and a two-fold mini screen to show which faction you are.
http://neutralbox.com/public/bgdf/gdw/PlayerA-Bits.png
http://neutralbox.com/public/bgdf/gdw/PlayerB-Bits.png
Here are the 5 factions:
http://neutralbox.com/public/bgdf/gdw/Logos.png
The actions cards: (Teleport will be the most common card. Note that you can teleport your own people or opponent's people. This is a big part of the game actually, not sure it's that good though)
http://neutralbox.com/public/bgdf/gdw/Action-Cards.png
One sheet of collision cards:
http://neutralbox.com/public/bgdf/gdw/Collision-Cards.png
And finally, the Rules:
http://neutralbox.com/public/bgdf/gdw/Escape-or-die.pdf (PDF).
--- Clarifications / Ideas ---
The rules do not mention action cards but what I have in mind is an innovative mechanic (I think) of giving any player the ability to play a card at any time without confusion. It involve a special token that one player possess and let him play one action card. Any player can ask for this token at any time. Before receiving it, the player who currently own it still have the ability to play a card if he wish, then he pass it to his left until it reaches the player who asked for it. Each player who gets passed the token also have the ability to play a card. Once you use the token ability to play a card, you immediately pass it to your left. So if you wanted to play two cards, the token would have to go around the table for the second card. I don't think I've seen this mechanic anywhere but correct me if I'm wrong. ;) (I did not test it either but it sounds like it would work)
Now to get action cards. This isn't mentionned in the rules either. I was thinking something simple like starting with a couple of cards and a leader could choose that instead of moving the ship this turn they will draw cards: "Players with at least one people on that ship draw one card, Leader draw 2 cards".
Here's an alternative board that was used when first playtesting. It was pretty fiddly what with the move actions and turning and collision between ships were resolved with dice. But it was fun. I wasn't playing, just watching. I'm not sure it was a good idea to remove the openess this board offered.
http://neutralbox.com/public/bgdf/gdw/Board-Alternative.png