Hey folks,
Checking the schedule it looks like I'm a little late. Sorry to keep you waiting :-)
Build a family tree, try and grab some of the inheritance:
http://www.superpowernosissies.com/shrubs.pdf
I've spent a bit of time trying to simplify it down to the core mechanism and I'm looking to find holes in it, and come up with consistent add-ons to improve it ... the perfect job for the GDW!
I'm looking forward to your candid comments, criticisms and encouragment.
peace,
Tom
Thanks, though I'm positive I could have spent more time clarifying the rules before posting them.
Yes, although, it's not really an and/or ... see my answer below...
I'm not quite sure I grasp the distinction, so I'll explain it again, just more loudly, or clearly at least. Whenever a player kills a person who already has money then they must execute the will for that person. This happens on the same turn. If any of that money flows to a person who is already dead, then the player also executes that person's will. So, the end result is that the money has no further place to go after someone's turn until another person dies. Does that make more sense?
At the moment the only money in the game is that owned by the family founder (the matri/patriarch). I have considered adding in some action cards which would allow a player to add money to a person who is in play... say "sell a baseball team" or "find oil"... these would probably be smaller sums but they would change the dynamic.
The strategic purpose of killing off other family members ahead of time is to make sure that the inheritance reaches a family member who's identity you are assuming. I like to imagine it almost like a pipe dreams sort of thing, where you are building a network of pipes and opening/closing valves before the water(money) starts flowing.
Thanks again for your generous comments, and yes the everyday items makes it easy to play test too.
peace,
Tom