I think I get it now. It solves some problems, but does it add another level of complexity?
Well, strictly speaking it does add a layer of complexity that wasn't there before (either all your workers are in the factory, or some are and some aren't- that's more complex). But I think it cuts out some bigger or more complex stuff and is therefore probably ok.
It's like your workers have Summoning Sickness :)
This seems to be the most popular idea. I definitely plan on changing the turn structure to reduce the need for the privacy screens, but this will be the second idea to playtest. I was initially resistant to the idea, but as I think about it more, I think I may be warming up to it.
I'm still not sure about this. I think it works better if the supply is unknown, so this change may depend on if the other one goes well.
Thanks for the input!
-mikep