I'm sorry if I am jumping the gun by a few hours here. I'm not too great with the computer stuff, and want to see if I am posting and linking all this stuff correctly. Tomorrow looks kind of crazy for me, so I wanted to make sure it was working tonight.
I would like to thank Jeff for the GDW slot and give an advance thanks to everyone that will take the time to look over my game. I'm excited about my game and the new ideas this forum may provide.
My game is called "Fad Factory". In the game, you are a person starting up your own business from scratch, making toys. The toys that you build will have a fluctuating demand, like many fad toys today. You will try to predict the demand and produce a lot of toys before they become 'hot'. Similarly, you will try to avoid having a surplus of toys that no one wants.
I am looking for all types of input: Anything from spelling and grammar issues to major overhauls of the mechanics. I feel good about where the game is at now, but I think there may be some points that can be improved.
Anyhow, here are the files, I have included the rules and a player board.
Thanks again!
-mikep
Yes, this is correct.
This is also correct. It is in there so that the rules would be easier to understand later. I am now able to say, remove the oldest card and play a new one, instead of making special cases for turn one. It also gives the players one more card that they see, which becomes more important in later months, when they are trying to predict demand based on what's left in the Demand Deck.
The $1 penalty was a late addition. Originally, players would just take turns buying workers and belts, so you would not be able to buy more than you had in money. In practice, though, this slowed down the game unnecessarily. I like people setting up simultaneously behind their screens, but I agree the penalty needs to be tweaked.
$1 is probably too little. $5 may be too much, though. It could eliminate production for one whole month, which could basically end your chances in the game. I think your idea may be best, where the opponents could get together and fire some of his workers for him.
This is very interesting. I still think I need to pay the workers before selling the toys, but I do like reducing the number of times the screen is needed.
I was thinking along the same lines. I have seen tiny plastic babies and there must be monkeys. The only bananas I can think of are little candy bananas. Of course, I only picked bananas for that toy because they are yellow!
Thanks for the input so far!