Ok. Here is my game. It is a bit on the heavy side but does work. I have tested an earlier version several times and it played very well except the game goals were not easily met. So, I reworked and here you go.
http://www.keybring.com/game_rules.htm
For some reason, when I published this in Frontpage (I'm not the greatest web designer) it keeps giving a server authentication thingy when you close certain pages. Just close them and ignore. I'm working on that.
The components and game boards are hyperlinked in the rules.
Let me know what you think...
Eugene
I like this game.
On first pass, my comments are mainly on writing/language-related things in the game rules itself (although there are some game-play clarifications in there too). Most of those are due to inconsistency in the terms you used. I'll go section-by-section:
Components
- "Tribesmen Markers (5 colors)" ... might be clearer to state "5 Types" to distinguish that they are not related to the 5 player colors (like you did with the description for "Goods")
- "5 sets of Action markers (9 per set)" ... might be better stated as "Action Markers (9 per set, in each of the 5 player colors)" or something similar
- You don't list the 2 player markers used for the Condition and Bonus tracks
Setup- "1. Each Player takes 1 player board and a set of colored Markers" ... might be better as "1. Each Player takes 1 player board and a set of Action Markers and Player Markers in the same color"
- "3. Each player places a marker on the Condition Effects scale" ... might want to specify "player marker" (so not to confuse with the action markers -- same for step #4), and since that section on the player board is called "Condition Meter", you should probably use the same term here
Plan Phase- "During the plan phase, players place numbered markers" ... should stick with "Action Markers" to be consistent with the components list and setup (or switch those previous sections to "numbered markers"
- Play order tie breaker for Hunt/Work phases ... If there are 3 players tied with the same number, are there 2 action card drawings done in order to get a true 1st, 2nd, 3rd order? If so, does this mean that the 3rd place person (lost twice) gets to keep both action cards?
Each action card has a distinct number. Therefore, there will be an order established if there are more than 2 players tied. All players EXCEPT THE PLAYER with the highest card keeps their action card. So if three players are tied and they draw 4,12,8, the player who drew the 12 goes first and discards the action card. The player who drew the 8 goes second and keeps the action card, and the player who drew the 4 goes third and also keeps the action card.
- What's the use of the action/numbered marker that's labeled "Same"?
This is used in the event you want to use the same number twice. Say you have a total value of 8 and want to place 4/4.
Hunt/Work PhasesCondition Effects Phase
Other Points
- I like the look of the Player Boards, especially the way the Food & Hut sections are layed out to show how many tribesmen they support
- What are the purpose of the thumbs-up/thumbs-down rows on the player board?
Thumbs up means Happy. Thumbs down means unhappy. You place the tribesmen in the square according to whether he's happy or unhappy. This is determined at the end of a season during condition effects. There are some that will make a tribesman happy/unhappy based on certain conditions.
- What is the definition of "Happy Tribesman" ... is it a tribesman that has the proper good assigned to his need?
See previous question.
- Another language-consistency item. I think each tribesman has a "Need", but it is fulfilled by a "Good". So, the term on the player board should probably be "Goods" instead of "Needs"
I see this. I will call them all needs. Even the markers.It looks like an interesting game ... and one that is probably easily taught by simply walking through how a turn works.
Nice suggestion. I will put together a season example. Thanks for the input. I will revise as I go along and consider all suggestions. I really appreciate the feedback. Thanks. Eugene
-Bryk
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