First things first:
Because of the server downtime, Clarissimus got kinda screwed for his week of GDW time, so please drop by here to critique his game first!
Second things now:
My game's called Art Attack, and it's in a very strange place between party game and very very light strategy. Maybe it's a party game for geeks and/or 6 year olds. I think it could easily be positioned as a kid's game, but that would be a shame, because I made it so *I* could play it! It is probably mostly luck (I have yet to test it, but I'll get to this Thursday, so give me good input to make it rock), but once the monsters get out on the table, there's some skill involved.
Here are the rules, and the cards.
They're both in DOC format. You could actually print up a prototype from these, the cards are a mail merge on 2"x3" labels.
Notes:
- Instructions too wordy? Probably. The game is quite simple ruleswise, just a little 'floaty', since it revolves around arguing opinions, so I think I added a lot of words to help deal with that.
- 50 cards is probably not enough, and they're very arbitrarily invented. I don't know if there's a good mix of ones referencing each different body part. But on the other hand, more cards would mean it's less possible to guess what your opponents might have, and reduce the skill factor even more, I think.
- I'm not up on all the games out there in the world... but there hasn't ever been one like this, has there? It seemed like a very original concept (possibly for good reason).
Hello
I agree with you: the game seems to be one where the fun is more important that strategy. However, I think that playtesting will decide how much.
Your game reminds me another one: 1000 blank cards.
http://www.geocities.com/nconner23/bwcards.html
I haven't played this one, but its creator emphasizes that it doesn't matter who wins, so you can imagine the degree of chaos.
However, I think yours is still very original. Good luck!
Roberto