In process of upgrading my Event Cards to valuable prototypes.
But regardless of technical data. I am pondering about applying flavour text.
I already had trouble with some card title's.
Somehow, I don't seem to be able to think of good flavour text with the event cards.
Should I do without flavour text?
If I do, I need good jokes. Not those story like flavour text. Since the theme of the game goes everywhere.
Such an honest answer. I am glad I asked the question.
Theme is expressed through game play. A high tech war for a rare resource.
The Event Cards are ONLY linked to the combat mechanics of the game. Which on themselves aren't really linked to the themes.
The art for the Event Cards is going in the general direction too.
***
I looked into TradeWorlds as well before asking the question.
In fact, that idea has been implemented by me some time ago. Since it is an excellent idea.
Story telling is for each faction, and a whole. Just so happens, a big part of story is to be on the Unit Statistics Cards, linked to that faction. But also the story that, the faction plays.
The Event Cards themselves can never be part of any story. Or else, it would have been simple for me indeed.
Instead, they will be used are re-used for many more stories to come.
***
In the mean time. I have been pondering about some "general" flavour text. I think it is optional now to add them. Considering doing this in 2 hours. I got pretty far. But the text is not satisfactory.
I am able to start making the cards without flavour text. It will not be a problem to make them with flavour text later on, when I am absolutely sure.
***
In addition. I have included an example of the green cards. I also have a blue and red variant.
The orange box will contain the art. And as you can see, I reserved a lot of space for the text (+flavour text).
1 word titles can be at 60 to 72 pixels high. The other text is going to be 20 to 24 pixels high.
I did most with paint and paint.net. After all, they are "simple" prototypes.