hi guys.
i`m working on a heroes of might and magic style of game (hero+army of creatures) , and i`d like some help with the board itself.
first of all- how do i, practicly, do is? i thought about drawing it by hand- but that would take ages!
second- the design. i have the basic design in my head- a city in the middle serves as a refreshing point (to buy stuff etc.) and the wilderness (forests, mountains etc.) around it. the wilderness is divided to regions, each one with an intruction on it (draw encounter card, quest card, battle etc.).
i need the board to be interesting, with easier regions for the low hero levels and harder region for high level heroes.
i would really appritiate any help you all can give me.
hi.
first of all, thx for the fast comment.
now for your questions:
i have taken some ideas form tallisman, but the key elements of the game are mostly from heroes of M&M. (and what did you mean by "reverse"?)
i want the map to be more like a tactical map (not like talisman, where your going around and around). as i said, i want the map to be made out of regions (sort of like world of warcraft: the boardgame). the player rolls a die to move the hero, and then decide where to move.
now, each game is to take quiet some time, as you level up and develop your hero, but its not like a d&d adventure! i suppose a game is to last about 3 hours.
about the software- i`ll check it out. but, besides terrain, i need all kinds of features- like buildings, castels, obelisks, mines etc. can i use these software to do that (i dont know how to work with phoroshop)?