I apologize if this is an inappropriate discussion, I am designing a CCG not a board game, but I have seen other posts about CCG's on this site and the discussions seemed to be better than those on any other site that I could find. I am currently a freshman in college and for the past seven years, I have been working on my CCG on and off (with a small amount of help from two friends). For the past year or so though, I've been doing some particularly intense work on it and it will finally be finished in June at which point I plan to release it to friends and family, I guess you could call this playtesting (Currently I have made about 400 cards and I plan to make more before the June release.) I feel like the game would be well liked. A lot of the card games are rather nonsensical and there is really no main theme, however it is very strategic. It uses some aspects of the Yu-Gi-Oh game but is far more intellectual. My biggest questions are:
A) How can I ensure that I am not breaking patents and copyrights of other games since some aspects are similar to other CCG's. (though many themes, or lackthereof, and rules make the game vastly different)
B) What can I inexpensively do to protect certain parts of my game so that nobody completely steals it.
-Thanks, I may be willing to share some of the details at some point but not right now.
Is the title all that I can get protected? My bigger worry is that someone will steal the rules of the game completely. As I said, the basics of the game are somewhat similar to Yu-Gi-Oh, regarding battles between cards that are essentially the equivelent of Yu-Gi-Oh's monster cards and the existence of what is the equivelent to trap cards so I don't know if that already infringes on too much, however about 5 or 6 major rule changes make the strategy of the game almost completely different (and in a way that makes skill more beneficial than just having the best cards.)