This thread I want to open up about the topic of simplicity and keeping games simple. With the continuum of ameritrash/euro games in mind, I realize that even though games need to be simple, there are some pretty complex games out there that I consider fun and others do as well. My tasts pretty much live over a large piece of the middle section of the continuum.
I guess my next question is, what makes the complex games work well? Well I supose it's because those games use sound game design principles and their mechanics work.
As JB stated above, you want all the parts of your design to pull their weight: Theme, Rules, Mechanics, Scoring, Victory ect. If the ratio of 'complexity' to fun (or whatever you are aiming for in your design) is too high then don't add. If adding something in, significantly increases the gaming experience then add that baby!
There is definately a breaking point and it is unique to every design. Just keep in mind that Detail and Depth are not the same as Complexity.
This is true. I was thinking of complexity in terms of depth and number of components, and simplicity in terms of elegance. Some games are fun, and they are huge with lots of depth, lots of components, large rule books. But these are all great points you guys bring up.