I'm designing a game with heavy RP elements for inexperienced RPG players. I want to help "enforce" some of the role play so that optimal strategy will depend on which player character you are playing as. The game is in it's infancy, so most elements can be altered in order to suit this particular RP need.
There are 4 Characters, or Races
The Lovers of Aphrodite
The Scholars of Athena
The Hunters of Diana
The Ancients of Demeter
They are each after a different goal, they may fight one another, or work together to accomplish it. Any number of players (or none) should be able to win.
How can I design goals and rules such that Hunters will be be aggressive, and Scholars will be indirect even if the Scholar is being played by a munchkin powergamer and the Hunter is being played by a coy girlfriend?
I hear you Squinshee,
What would you advise if this were a old fashioned style abstract battle game? Like Chesswith 4 players, or Chinese checkers.
What if each player just had one token, how could it work then?
What about an empire building game like illuminati? Players have resources and territories and such? Is there a ruleslight way to accomplish that in order to leave more headspace for the RP elements?