This is a reaction to a posting from another thread:
I agree that auctions are hard to embed in a theme and would welcome any examples how it's done in games and also any suggestions.
However, I think that auctions are a very nice instrument allowing to introduce variability into games without too much luck. For example, randomly selected cards can be put to an auction, this way eliminating nearly all luck (a given card may be more useful for a given player than for others, so some luck remains). I see no good alternative:
- Ignore the luck factor -- I hate too luck-dependent games.
- Make all cards about the same strength while maintaining their diversity. -- This is very hard to achieve.
- Use the same cards in another game (played by a different group) and make the scoring depending on the other group's result (like in Bridge). -- This is only for very serious gamers as it need quite some management.
- Play a lot of games thus letting the luck even out. -- This works only for very short games.
Any other ideas are welcome.
What do you think about the auction?
Thank you for the link. I really appreciate your arguments, however I dislike your proposed solution:
Is there somewhere a discussion on this article of yours?