My game greatly depends on having a front line to take the bullets, and a support line to work from the shadows.
Infantry taking cover behind some sand bags could easily deal with retarded tanks who think that have a chance. But these tanks in their turn could easily take cover behind some infantry as well.
It was already clear for a long time that a tank cannot hide behind a little wooden fence or infantry unit.
At this moment, my game works in such a way. That one wooden fence of €30 (size=30) can protect an entire battalion of tanks worth of 5 x €600 (size=5x600)
This little wooden fence is capable of stopping 3 cannon shots.
To make matters worse, there is still plenty of room in that region for a total of 20 wooden fences. Meaning, 60 cannon shots can be stopped before a tank can get hit.
It makes no sense to any one of us, right?
I want to change that. But without loosing the fact that there is a meat and support line.
In most RTS games, when you tear down a wall. What ever is behind that wall, is now attackable by all the weapons that are in line of sight to that target.
On a board game however, this is hardly possible if you have 2 squads fighting each other. Especially when the squad is customized in positions each battle. For that, the game in question is too complex to change.
***
One way to approach this problem in a new way, is to force players to have an equal amount in size or more as meat before the support line is protected. This means that one tank of 600, needs at least 20 wooden fences standing for taking cover. If the amount of wooden fences drops to 19. The tank is now a possible target.
For 2 tanks, we need 40 wooden fences.
For 3 tanks, we need 60 wooden fences.
If we have 3 tanks while only 59 wooden fences. Than one tank can be targeted.
In addition:
- Should I allow players to target any tank until one tank dies?
or
- Should I force the tank player to put one tank in the front line as primary and only target?
or
- Should I allow the tank player to put all the tanks in the support line. But simply saying, which tanks take cover behind the wooden fence each round? Meaning, an indirect cover is possible.
(I should reduce the amount of FLANK, FOCUS and BACK-DOOR cards)
Even though, it is an huge improvement either way. What else can I consider regarding taking cover?
General situation:
Too much tanks taking cover behind the Wooden Fences.
- Should I allow players to target any tank until one tank dies? Thus, first tank A, then tank B, then tank C. Then going for the kill on tank A. Leaving 2 severaly damaged tanks behind the wooden fences.
or
- Should I force the tank player to put one tank in the front line as primary and only target? Thus the tank player protects tank B and C, yet A gets executed if the damage is sufficiënt.
or
- Should I allow the tank player to put all the tanks in the support line. But simply saying, which tanks take cover behind the wooden fence each round? Meaning, an indirect cover is possible. This is an option if the tank player has 2 different type of tanks.
Even though, it is an huge improvement either way. What else can I consider regarding taking cover?