I've been working on a Mad Scientist-themed game for some time, as many of you know. At my latest public playtest, I discovered that the players felt that it developed too slowly, although it had great tension later on. Their suggestion: reduce the time it takes for the game to get fully underway.
They were playing sub-optimally, since I gave them no strategic hints as they played, which may have delayed the game's pace. However, in your own games, what have you done to speed up the start of the game? Other than having each player have a unique start position, I can't think of how to approach it...
Garage Gamer, your idea will work perfectly - I'll just provide double-points for the players who accomplish public objectives first, which will push them to work more quickly along those routes, but the game will slow back down once all the public objectives have been scored for the first time.
Thanks again!