I'm trying to incorporate a good defensive card to the game, called FIREWALL. The current iteration has some flaws unfortunately...
Here's my advice concerning the FIREWALL card. Instead of playing it at "some random time" (see there are more flaws than you think...) you can play it as a "cancel" card. So, if someone plays a card AGAINST YOU, you can instantly play the "FIREWALL" card which blocks the opponent's ACTION.
See the thing is how do you know WHEN to play the "FIREWALL" card (in your version)??? So what it protects you one round. What does that even MEAN?! What are you protecting from and what are the guarantees that will be the outcome and again (more flaws) so you skip a turn and then the next turn the opponent can play whatever it was you were TRYING to STOP in the earlier turn (Bet you that you did not see that one either!!!)
Using the "FIREWALL" card as a CANCEL/BLOCK is immediately RELEVANT and serves a DIRECT purpose in that it "counters" an opposing card/action.
I'm trying to incorporate a good defensive card to the game, called FIREWALL. The current iteration has some flaws unfortunately...
Here's my advice concerning the FIREWALL card. Instead of playing it at "some random time" (see there are more flaws than you think...) you can play it as a "cancel" card. So, if someone plays a card AGAINST YOU, you can instantly play the "FIREWALL" card which blocks the opponent's ACTION.
See the thing is how do you know WHEN to play the "FIREWALL" card (in your version)??? So what it protects you one round. What does that even MEAN?! What are you protecting from and what are the guarantees that will be the outcome and again (more flaws) so you skip a turn and then the next turn the opponent can play whatever it was you were TRYING to STOP in the earlier turn (Bet you that you did not see that one either!!!)
Using the "FIREWALL" card as a CANCEL/BLOCK is immediately RELEVANT and serves a DIRECT purpose in that it "counters" an opposing card/action.
Haha thanks for addressing this problem again, I appreciate it! I know we had talked about it earlier, and I definitely see how the card being a reactive CANCEL/BLOCK effect works best :)
The only reason I brought it up again is because I’ve really been searching for a way to have this card used ON someone’s turn, not OUT of turn, for a couple of reasons: 1, sometimes people forget they are holding it and don’t play when they should, only to regret it later, and 2 - If it is only a reactive card, then there could be a possibility where someone is left holding FIREWALL and PASSCODE as their only 2 cards left - and since FIREWALL can only be played in response to someone else’s attack on them, they wouldn’t be able to play anything on their turn which would leave them paralyzed indefinitely.
I guess one way to fix this could be to incorporate an earlier idea of yours, where perhaps this card has 2 effects that a player can choose: 1 could be to cancel/block an incoming attack, OR the player could discard the card to no effect... but I believe that having 1 universal effect for the card would be better, something that can CANCEL/BLOCK but can also operate on it’s own somehow, so that a player isn’t trapped with no option to play a card on their turn...