Hi there! I'm looking for advice and ideas on how to add some strategy and/or depth to my game. It works fine the way it is and has been played by many people, but I feel like there is a bit too much randomness.
The game currently consists of 20 cards and plays 3-4 (but I'm open to higher player counts). The object of the game is to be the person holding the key card whenever someone is down to just 1 card left. Everyone is dealt a hand of 5-6 cards (depending on player number), and turns proceed clockwise. On your turn you play a card from your hand and follow the action.
The card effects are things such as:
- taking a random card from someone else while they simultaneously take one from you
- every player passing their whole hand to the left/right
- changing hands with a player of your choice
- viewing someone's hand and taking a card of your choosing, etc.
So what happens is that the key card starts jumping around between people, and your job is to figure out who has it and try to get it into your hand by the time someone has only 1 card left, in which case you are then the winner (the key card doesn't have to be played)
While it is fun and light, and apart from a lot of it being mainly luck-based (randomly pulling a card from someone's hand and hoping it's the key card) the main problem is that a lot of which you do in the early going all goes to waste once you are forced to swap hands with someone, because now you have a different set of cards to play with. There isn't much strategy other than trying to keep track of who you think is holding the card, and playing your cards right to acquire it.
I'm curious if there's a way to implement some other features that can tighten up the game a bit, perhaps adding a deduction element (a card that allows you to 'accuse' who you think has the key card or something) or perhaps having to acquire different parts of the key card before being able to win? I'm not sure. Any help would be great!
That's a really cool idea, I like it! I can see that working. And going off of your last paragraph - the game definitely plays a lot like this already, where players are always taking note of who is being targeted, because that means they know who has the card - so you're constantly looking for signs like that :)
Another question I have is, sometimes a problem will arise where a player will be left with 2 cards - the Key Card, and another card whose effect is to trade cards with someone etc. Essentially what happens is that they are forced to play that other card, which in turn causes them to give up the Key Card because it is the only thing left in their hand. I'm wondering if there's some way to fix that?