I am trying to come up with a tile movement mechanic. Right now i use a system kind of like Forbidden Desert (draw cards and it tells you how to move). I thought about dice (1 direcrional and 1 distance) but the cards just seemed easier and got a better responce.
I would like to keep it cards for packaging. It need to be random because this is a game about a moving prison (think Cube).
Originally I wanted to do the planning thing. Set the shift cards up in an order and the cells be random so each game is different but then I decided to make it more accessable. Taking the time to build the deck would make some people sad.
The point is to collect pieces and escape. I completely revamped my turn order and difficulty increases today aleady. 1 of my characters has the ability to look at the top cards of the deck.