Having gone through a month worth of "blind" playtesting, player elimination has been one of the issues with "TradeWorlds". It's not like we can remove this option if players choose to "battle it out", since there is an order of elimination until a winner is decided.
But I was thinking, "What if the eliminated players could play something 'thematic' in the genre of Space Trade???"
Basically there are two (2) sides:
1> The Blockade built up of three (3) Destroyers. (Black)
2> The Supply Fleet built up of three (3) Frigates. (Red)
The goals are pretty much simple. The "Blockade" needs to prevent "Frigates" from delivering supplies to the colonists on the planet. The "Supply Fleet" is tasked with trying to circumvent the "Blockade" and deliver supplies to the much needed colonists on the planet.
Aside from each of those two (2) sides starships, each side has a "Trump" Starship which allows them to accomplish each sides goals more easily:
A> The Blockade has the "Privateer" which is tasked to capture "Frigates".
B> The Supply Fleet has the "Blockade Runner" which is tasked to bypass the "Destroyers".
Now this is very much a "Work-In-Progress" and I have the "basics" only...
It's ONLY a two (2) player game and focuses on getting points when trying to accomplish each sides "objectives".
I finished penning this down today... (Even thought I had most of the large concepts fleshed out yesterday).
The game is played in five (5) consecutive rounds... And the winner is the player with the MOST points after said rounds.
This sets up an interesting dichotomy where both players have choices and strategies they may employ... For example the Supply Fleet might "delay" the delivery of supplies... However at some point they will be "forced" to deliver the supplies.
Similarly the "Blockade" may use up all it's fighter starships to prevent the Supply Fleet from reaching their destination. However once that fleet of fighters is destroyed or conquered, the Supply Fleet will have easy access to the planet and the colonists.
If you've noticed, the game can be played with a SINGLE deck of 52 playing cards (No jokers). Ideally two (2) decks of contrasting colors may be used (Like Blue and Red)... Such that you can easily distinguish which cards belong to which player.
I'm going to build a deck and give this game a "whirl"... It needs to be playtested to determine if the game is FUN and a cohesive unit too.
Cheers!
Okay so there needs to be some "ironing" out that needs to be done.
The Supply Fleet scored 43 points.
The Blockade scored 21 points.
After 5 rounds, the "Supply Fleet" ended with 2 cards in their deck... And the "Blockade" landed up with quite a bit more cards than planned for (11 cards).
While the "Supply Fleet" played ALL THREE (3) of their "Blockade Runners", the "Blockade" never got around to playing any of their "Privateers"...
I've got some thinking to do... To see how I can "perfect" and balance the game a little bit... Like "maybe" the "Blockade Runners" and "Privateers" are more like "Take-That" cards you can play to STEAL away points at any given moment...
Still more thought needs to be done... But Yay! First playtest was not too bad. The "Supply Fleet" plays like I would like it to. But the "Blockade" still need some fine-tuning.
Cheers!