Hello Every Body! After all I just came across to publish my Idea in detail as following:
Name: BuyIn
Players: 2-4 (more player, better)
Time: ~1hr
reference: This game is designed based upon a German game called Mensch ärgere Dich nicht (https://en.wikipedia.org/wiki/Mensch_%C3%A4rgere_Dich_nicht).
Basic rules
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• There are 4 colors;
• Each player has 4 pieces to drive to the end (the 4 same colored rooms in the end. in this game we call it the parking)
• Throw: Each player at her turn, throwing the dice.
• Move: After throwing the dice, the player has to move a piece by the number shown on the dice (clockwise), if possible. One score moves one piece one step ahead; there is no step back at all; e.g. if score is 4: one piece can move 4 steps ahead; The move cannot be skipped, else it is not possible to move (e.g. no piece in the game); each Throw moves only one piece not two or three or four; Player decide which piece to move;
• Bringing in: Player can bring one piece into the game if the score on the dice is 6;
• Prize: When the score is 6, there is a another try for the player as prize of 6; if the prize is 6, yet another try and so on(you need to move the 6 before throwing the dice again for prize)
• Hitting: There is no space for two pieces in any room; Players can hit out other players' pieces if they reach to an occupied room; There is no safe room in the board other than parking' rooms;
• Parking: if the player can move one of its piece successfully one full round in the road, it can go to parking, using its scores; players cannot go to other players' parking's.
Negotiation (Buy/Sell) rules:
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• Each players' score can be negotiated(sell/buy) by other players in any form
• Each player has 160 BID (BuyIn Dollar, BI$) in the beginning. This credit will be used to sell/buy the scores;
• There is no deal free of charge
• Minimum fee for a deal is 5 BI$
• Deals' fee are 5BI$, 10BI$, 15BI$,… i.e. no 12BI$ or 13.5BI$.
• Each piece which goes to parking will get 40BI$ as prize;
• The one who send all of their pieces into the parking is done with the game.
• First player who fit all pieces in parking will gets 40 BI$ , second player 20BI$, and 3rd player 10BI$;
• If players decide to stop the game at a point, they will get 5 BI$ per piece in the parking;
• If they decide to stop the game once the first player done, still the first player will get 40 BI$ and the rest 5 BI$ per piece in the parking.
Negotiation (Buy/Sell) Samples:
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• You can buy/sell 6, to bring your piece in the game; but the prize of 6 is with the owner; or you can buy/sell the prize(es) of 6 too;
• You can buy/sell the score which may hit you;
• You can buy/sell for the score to hit somebody
• You can buy/sell a score and sell to somebody by some justification.
• You can buy/sell the scores which are useless for somebody (e.g. there is no piece in the game to progress)
• Each player in their turn, legally owns its score and can sell it to other players after negotiations.
• Each score is negotiable.
Thanks Wob for the feedback,
Although from a business perspective you can sell or buy any score, but there is no point to negotiate pieces. On the other side, a piece at parking (home) is the result of several scores. Thus players may agree on that, however the negotiation on th eproce is complicated;
When you get one of your piece in the parking (home) you get an amount of money (it has been said in the
rules)and you get some money by becoming 1st,2nd,3rd and 4th. when you add up all the the scores (like he money you got in the game
from becoming 1st,2nd and... and the money you got from getting your
piece in the parking),the winner is the on who got the most money.
As this game has involved money in it, its likely that lobbying come to the picture. E.g. Player 1 & 2 do lobby to gain more or beat other. Lobbying is inevitable in this game;
Players do Sell and Buy, for different reasons: collecting more money, moving faster, beating some body, selling useless scores, and in overall trading off. This game is a perfect practice to learn negotiation on buying and selling and sensing value of money.