I have an idea for a card game, the theme is classes like fantasy classes
I will explain what i would like to do before asking about the dice mechanic
its a 2 player game
each player has a deck of 20-50 cards depending on how many i can make at that stage
So i drew up a quick template, the design is not set yet
so the top left has the class icon, each class will be different in some way
the big circle will have the character image
the red dots will be the cards hp, each class will have a different total hp
the right side is the abilities which you will use the dice to determine the attack (will explain later) i will also explain the auto attack later
the very bottom will be a passive ability which activates when the card is played on the field
So gameplay goes like this
Both players draw 5 cards from their deck whoever plays a card first cant attack
A player plays down 1 class card and ends turn
next player plays a class card down and begins the attack
you start off with only 2 dice, the active player will target the enemy card and rolls both dice, if you rolled a number that is on the card you use the ability, however, if you do not get a number then the auto attack kicks in and you will still do some dmg depending on the dmg your auto attack does.
During your roll phase, your opponent can use their dice (2) in attempt to block the attack, the 3rd ability will usually be the defence ability and you cant use it if it is your turn to attack.
If your opponent misses the attack and their auto kicks in and you roll to defend and you get the number you want, you can still block the auto attack with the ability
(hopefully, this eases the rng element of dice rolling by having auto attacks)
now when both players had their first turn and it is your turn to attack again, then you bring in a new die making your roll count (3)
you then can play another class even if you have a class already on the field.
you now have 2 cards on the field (some cards might have a theme that will work together or will work against each other such as if you have like a priest and warlock on your field, that will be bad and it will have a negative effect on you)
There are 2 ways i want to approach having multiple cards on your field, on my turn do i choose my attack card first and roll the dice to determine its abilities or do i roll the dice first and then choose a card i want to attack with and match the abilities with the dice result) If i am going with the 2nd approach i will have no need for auto attacks since you will be rolling first before you choose your card
Then again i can make it with roll dice choose only 1 of your cards to use the ability that is on one of the dice and the rest can then use auto attacks to attack..just an idea
The maximum number of cards you can have on the field will be 4 and each turn that goes by you will add a die to your pool up to a total of 4 dice
So this is my idea of what i have so far, its not too far in development yet its just brainstorming at this point
Thnx kind of agree too but if a player has 4 cards on the field, should the dice roll only work for one card? Example if I have 2 cards that has a dice number of 5 would you choose both cards to use ability or only 1 card and 1 ability per turn