i have been working on a game that can be played by an adult (without getting bored) with a small child (without the "you are playing, were on the same team" that annoyed me as a kid) as an added complication i also decided the game should "grow" as the child does and be playable even if you cant find a child. the result is "monkey towers"
contents: 28 cards, 25 small dice, 2 monkey dice
the cards will have a type and colour (eg. red wood or blue stone) & 2 choices (guaranteed points or a gamble)
during the game 1 player places the cards, 1 player decides weather to gamble or not. then a small die is rolled and placed to score/resolve the gamble (more detail below)
monkey towers can be played by humans or monkeys;
human: a person. can be big (can read and do maths) or little (maybe need help to read)
monkey: a die (big enough not to be eaten). can be used to replace either human.
human/monkey: cant talk, read or count and tends to poo itself (a baby). basically rolls the monkey die and "makes decisions" but without the need to know anything.
game play: shuffle the deck and make a draw pile
1:DRAW: draw a card and read aloud if needed.
2:PLACE: cards are placed in columns away from you, leave faces showing so you can place scoring dice.
monkey chooses a tower with a dice roll (reroll 6s)
humans just select which face the die shows
2:CHOOSE: a player (the one that didnt place) decides weather to take safe points or gamble.
[ gambles are things like "+1 per glass in tower, -2 per stone in tower" or "double this cards points if the card above is red"]
monkey chooses by rolling die. odd= safe, even= gamble
human just select the die face.
3:ROLL: roll a little dice and put it on the appropriate box on the card that was played.
4:SCORING: count each tower from the base up.
NOTE! phase 2 (choose/place) can be done in either order, by either player (but it is recommended you keep the same roles and order in any game).
player 1 needs to predict player 2s move. player 2 needs to clean up after player 1.
i realised i didnt go into detail on the cards (and i only have a rough paper prototype so no pics yet).
they are all very simple and similar.
they all have the safe option of +y points (y= the face showing on the small die)
stone cards add/take points depending on the state of the tower "+y. +1 per wood in this tower,-2 per metal in this tower"
wood cards add/take depending on the card above them
"y x2, if the card above is red. if not this card is worth 0 points"
metal cards add/take depending on the outcome of the small dice "y x3 if even. -y if odd"
glass cards have instant effects. before drawing the next card " re roll the lowest value die in this column"