Ive been wondering how many people out there are trying to invent an entirely new game mechanic?
Is that the thing that defines a new genre of gaming? Or is the best approach simply to combine existing mechanics in different and interesting ways? How do people approach game design from a mechanic point of view?
Thanks for the valuable insight guys. I really like approaching a game from the standpoint of the experience you'd like the player to have during their turn. But i suppose in an increasingly saturated market, entirely new mechanics are the thing that will get a game noticed and even perhaps awarded. I can only dream of course :)