I was thinking about a card game anyone can play and even easy for kids to play and i came up with a simple card game which is only an idea but hopefully, it can be fleshed out
It is another card game but it is not a tcg/ccg or anything, it is a simple card flip game with whatever card has the highest power wins
Art style: Not important now but it will be a pixel type art style
Theme: Elemental weakness and strength, I want to have as many known elements as possible, each element will be strong and weak against each other, there will be core elements such as fire, water, air etc and sub-elements like ice, plant, lightning etc, they all have weakness and strength such as fire is weak against water but strong against ice
Each card will have 3 power values normal value, weakness value and strength value
So lets give fire an example
Its base power value lets say 2000, it's weak value is 1500 and its strength value is 2500. each element will have different base values or else the game won't work
Example of game-play:
We each draw 5 cards, we choose a card each and place it face down. i reveal the card to be a fire type and you reveal a water type. water is strong against fire so my fire value is 1500 and your water value is 2500, you win that battle, and add the cards to your scoreboard which ill explain next.
Scoring: Both players have a scoreboard with different difficulties, so ill explain.
The game comes with a double-sided scoreboard, one side is easy and one side is difficult, the easy side has only 3 elements which are fire, fire, water. once you win the battle if your card is fire or water, you add that card to the score board, and if you defeated the opponent's which was weak against your element type and is a fire or water type, you add that card to your scoreboard, so your water type defeated my fire type so you add your water card to your scoreboard and you add my fire type to your scoreboard and all you need now is another fire type and once you fill up a board you gain points depending on the difficulty of the card. the easy side is worth like 2 points while the difficult side is worth like 5 points but requires more elements and a more variety of elements.
Once you have filled up a scoreboard, you remove the cards from that board and start the scoring again, at this stage you may choose the difficult side or stay on the easier side, it's up to you.
The first person to whatever points i decide wins the game
The game will come as is and will have all the cards you need to play with different difficulty scoreboards.
Some cards could also come with effects as an example remove a card from the player's scoreboard etc, some cards might have evolving mechanics, such as if you reveal a fire card and you have an evolved fire card in your hand you can play it on top of that fire card to increase its power, or you might have a virus card or something in your hand and you can play it on your opponent's card once they reveal it to lower their power.
That is all i have so far
Didn’t want to cater just for kids, just want it so it’s easy for the kids to understand but also adults to play too
As for the scoreboard I wanted it so players needed to think what card to play so that you want play a card that matches your score but also your opponent might know what elements you will play as they can see your scoreboard too and might want to counter it
Thought the scoreboard was a good idea, guess it wasn’t
I guess I can change the scoreboard a bit by adding like mini quests or victory conditions so you can choose which path to aim for